burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
jorb wrote:We've been developing, and here's what's new...
Reworked the Mulberry leaf mechanic. Mulberry leaves now have a number of "uses" when silk worms eat them, ~50. Aiming to normalize the amount of leaves provided by a single tree.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
Undefined wrote:it's just different for the sake of being different.
SnuggleSnail2 wrote:Having severe autistic limitations on eating in the name of balance seems counter-productive if you're going to have anvil spiraling. Having double somebody's gearQ is a lot more significant than having double their stats. There really is no point limiting stats if you're going to let metal go crazy with only a few people having access to viable quality weapons/armor.
Please unbuff shieldup/parry.
IMO shieldup was already too tanky and 7.5% ARP still probably means swords do too much damage considering shield up exists, but I don't rly wanna say that authoritatively without actually playing with it.
EDIT: Parry is probably fine, but shield up has always been INSANE - that's why people played it even when swords did no damage.
If you want there to be no sieges ever-ever I think these mechanics will achieve that.
5 days per wall seems insane, especially considering villages like mine are 7+ walls to vidol, and like 30 walls to get into every plot. If there was no defense at all it would take over a month to siege my willage.
Please reconsider the knarr rotation thing you did.
You did not fix the thing you were trying to fix, which I'm pretty sure I explained in the update thread. Knowing how vehicles work is kinda important, and even just ignoring the FACT that it's ass cancer to play with, expecting people to learn an entire new set of movement mechanics & memorize a billion different objects/what affects the hitboxes is too much to expect from people. I foresee a lot of bricking people's knarr by clipping stuff into their bounding boxes.
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