kirillius98 wrote:SnuggleSnail wrote:IMO, anything that is very rare or hard to get being relevant in PVP is extremely bad for the health of the game. It might be fun in concept, but in reality if you want PVP orientated content accessibility seems a lot more important than side-goals that provide power.
EX: the stage of this world where you could only get steel from chalco was AWFUL and was a very clear falloff points where people who previously were willing to fight us just stopped, and we didn't even have much steel compared to actual tryhards. With how few people there are that are even vaguely PVP capable in the game it really feels like anything that further reduces buy-in would be actively detrimental.
Totally right. We need PvP to be better for players who like it and it should be more avaliable as option.
autistic word vomit:
Monthly valhalla tournaments with predetermined combat situations for players to participate in combat.
Tournament winner receives a custom cosmetic hat/crown/dildo immortalizing their victory forever. 1 of a kind hats.
-1v1 w14 import tournament: import your current character from HnH w14, gear and all. Fight to the death, Gladiator arena.
surpise Bears released from the floor like roman colosseum.-2v2 level playing field tournament: all players entered into the arena have their stats adjusted to a predetermined state, and are given a small pool of resources in round 1, maybe a few chests containing a few pieces of metal, cloth, string etc. and access to some public crafting stations to forge whatever gear they want within the very limited budget given to the players, and after each round, the victors can loot the bodies of the dead. ideally the starting resources are very restrictive, maybe increasing access to stronger materials as the tournament proceeds.
-3v3 Played in rounds like Overwatch with an attacking team and a defending team, implement some developer magic to incentivize one side to be the chasers, the other side the runners, get points for each runner that successfully makes it to the safe house, like left for dead or some shit. Both teams would be able to equip themselves from a small pool of already crafted items, with attackers receiving a vastly superior arsenal, more water skins, gilded vs nongilded clothes. Players must work together to get even one of the 3 to safety, the ideal balance would be some level of expecting the attackers to win, if only due to terrain and waterskins being severely limited for the runner side. If neither side makes it to the safe zone/boat/nudist beach then the attackers that wiped the other team the fastest wins. the team that successfully saved more runners wins.
-Global PvE fight. custom scripted boss fights? ezmode recolor reskin of existing content with custom stats? All players are naked sprucecaps with 50 UA and a q40 flint knife and must take down and kill powerful custom statted animals (with zero armor soak) in rounds. If the animal is killed successfully, all players are respawned for the next round to try again, escalating to like white(clear? ez reskin) fur polar bears with 50k HP and aoe KOing things. After being KO'd you can wake up in 30 seconds until your wounds or the animal finishes you off. Global reward for the entire week following the raid dependent on how many rounds the players successfully completed.
it can be super fucking useless rewards for the early tiers:
rabid rabbit: +1 dandelion quality
cranky crab: +1 to all items found in flotsam piles
buckin' beaver: +1 to quality of all items fished up
bored boar: -30 seconds for all kiln recipes
slime king that can split and recombine: all players can eat slime.
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ridged midge: untargettable, faster than you can run, locks onto a player and drains their life, once it drains 50 HHP, it explodes into 1000 dragon flies that must be collected. After 10 seconds, the dragon flies reform into the giant midge and it's health is reduced by the number of dragon flies collected by players and each time it explodes, fewer dragon flies are released until it has zero dragon flies left. The fewer dragon flies, the faster and more deadly it gets.
reward: midges have a chance to spawn as fairies that will try to follow wounded players and heal their SHP by draining themselves of HP until dead.
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Polar Bear: Bears have two rows of teeth and now drop +4 bear teeth
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White Whale: help, i thnk im having a stroke
I like to air dribble.