SnuggleSnail wrote:Drink keybind is rly good, should be able to keybind it from the keybinds menu instead of it being an adventure menu options, though. While you're at it, most custom clients allow you to bind pretty much every relevant adventure menu option to any key(mostly lift, destroy, inspect) if you're in the mood. Important since vanilla effectively only had 5 keybind slots, and 6-0 are shit to actually press. Being able choose the binds on the action bar would also be a good alternative.
Client sided inventories seem insanely good for high latency people, though I expect you're going to need to make them actually do cool shit/be useful in your own custom client.
Your implementation of bundles is dogshit. Multiple inventories for everything is always going to be bad, regardless of how you slice it. I would strongly suggest bundles never be made automatically, but also not be deleted when empty. Instead of using multiple bundles the size of the bundle's inventory should increase to accommodate additional items put in it, while simultaneously reducing the number of inventory slots in the baseline inventory. EX: if you have a bundle of 10 rocks in your inventory the bundle only takes up 1 inventory slot, but when you add an additional 20 rocks to the bundle 2 inventory slots are removed from the original inventory, or replaced by uninteractable grayed out rock icons.
Alternatively, better yet, skip the needlessly complicated bullshit and just make inventories bigger instead of using bundles.
P.S: the keybind changes you did a however long ago made it very difficult to place all into stockpiles on a grid and is worse in general
ThorleifCleaver wrote:bumfrog wrote:I don’t think you understand. Certain items now autostack when picked/collected (rocks, branches, fish, etc). You WILL stack the bugs.
Great. My belt wouldn't open, so I haven't really explored the enforced choice. On an unrelated note, the custom clients have nice little submenus to turn features on/off, like autodrop. Just saying. Also, if we are so concerned with the mechanics of storage, why not double or quadruple the sizes of piles? Because--and I didn't check, mind--wouldn't stacks of rocks in a single chest be far more than a stockpile?
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