loftar wrote:It kills me inside that you think that way, but I must admit I'm having a hard time seeing it that way myself.
Sorry, it just "killed me inside" that you decided such move is acceptable way of developing H&H. No offence meant. Thank you for your answer.
loftar wrote:As I see it, the "in-game advantage" gained from it is quite tiny and much more of a convenience thing than something that makes you "win".
First, it's not "one or another". It is "convenience", and it is "advantage" as well, and likely a number of other things if evaluated in other aspects. Both views are related to reality, like different kinds of maps. To help you seeing that way: ask yourself, what "convenience" you can have
in a competition that would not somehow give you "advantage" over opponent who has to compete in "inconvenient" way.
Sorry
again for putting it that blunt, I'm just baffled I have to explain this to a game developer with 15+ years of experience.
The problem here is that advantage tends to snowball. Not everywhere, and not always to a significant degree. It
may be fine if players interact and get outcomes proportional to what they brought in. Not so much if there is competition. You know, that simple idea that winner (someone interacting who's found to be "stronger" in a way) takes it all. Or, at least, takes more than his share of efforts was. If the reward gives the winner advantage in future "rounds" of competition,
then the advantage snowballs. Again, it
may be not that significant if there's not much time to snowball, if the game session is relatively short. But, alas, it's
not the case for a persistent-world MMO.
Hickupp wrote:Some money has to come from somewhere in the end.
They don't have to, it's not a welfare. It's all about what you do, what you offer in exchange for that money. Unfortunately there are many ways to get money by shady activity, and quite unfortunately a significant part of the "grey area" that is "not illegal
yet" but "surprisingly profitable" happens to be in the gaming sphere.
VDZ wrote:'Pay to win' does not mean you can pay an amount of money to directly win.
Exactly. I wonder where people get the idea that P2W is only when a paid thing gives you a
guaranteed victory. Perhaps they tried too hard to fit the meaning into the desired answer "X in not P2W", but ended with virtually nonexistent straw man. In reality it's always about degrees of advantage and shifting the odds.