and add +50q (at least) to any nodes, ty
You can do it at every new sub world start, to improve quality grind and all authists (like me) will be eternally happy and buy subs
jordancoles wrote:The airlock change is pretty annoying and will likely just cause more people to lose their gear/get KO'd/die and give up than it would benefit players overall. The attackers have a bit more dopamine by getting to KO the noob but in reality their shit gear gets dropped or thrown in a cupboard while the noob never logs on again -- so idk. I don't think it helps more than it hurts, specially when people will just resort to using high soak buildings with high q steel locks instead which basically accomplishes the same thing. The only difference being the Pro:tm: players will have access to fancy high q locks while average shitters will not (Rich get richer smh)
jorb wrote:[*] The Gilding system for equipment has been reworked to put a greater emphasis on the clothes, as opposed to the gildings, seeking, effectively, to buff the cooler/rarer/more expensive clothes, and hopefully reduce the meta of churning the most inexpensive clothes possible.
Zephroze wrote:I don't care how you do it but
-Fix the opt-in death mechanics so people cannot be OHKO beyond KO protection with a calculated B-12 100 red cleave.
The amount of Steam newbies you lost to this alone is staggering.
Everything else is whatever. I just want to teach newbies.
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