To play devil's advocate for a minute, I'm not sure the devs ever intended to make the game world as safe as it has been in recent years. Given that defense of territory can be used in an offensive capacity (see 'Forward Operating Bases', a concept that real-time strategy players will be very familiar with), perhaps holding a territory for ever and ever shouldn't be as easy as throwing up a claim and a wall overnight?
Honestly, at this point I’m not even sure the devs themselves know what this game is supposed to be anymore.
As many people have pointed out, the combat system has been awful for several worlds now. It’s hard to believe anyone truly understands their game fully, if they don’t actively play it at a meaningful level.
I seriously doubt they’ve ever ran a challenge, tried a siege, or been on the receiving end of one. Especially while outnumbered, out-stated, out-geared, and out-skilled.
So saying “the devs never intended the world to be this safe,” That's kind of a leap to assume they did or did not.




