Game Development: Melon Support

Announcements about major changes in Haven & Hearth.

Re: Game Development: Melon Support

Postby Audiosmurf » Thu Mar 05, 2026 4:59 pm

Miss_Min wrote:But anyway, now you know about the raci--AAAAHHHHHH

Image
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2753
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Melon Support

Postby serVar161 » Thu Mar 05, 2026 5:39 pm

After the upgrade, the lynxes are no longer afraid of people. They stand calmly in place.
My english is bEd.
User avatar
serVar161
 
Posts: 163
Joined: Mon Feb 23, 2026 10:55 am

Re: Game Development: Melon Support

Postby Potjeh » Thu Mar 05, 2026 6:01 pm

I know there are fully green watermelon cultivars, but the ones with high contrast light and dark green stripes are so iconic. And using high contrast stripes would make ripe stage more distinct from growing stages. Please reskin.

Also, inspired by Germanic and Slavic mythology? Has calvados, doesn't have slivovitz or kirsch, LOL.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11817
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Melon Support

Postby AliExpressMerchant » Thu Mar 05, 2026 6:57 pm

nice small patch

btw. remove salt (natural res), hunger from quest givers, driftkelp, fairy mushroom, balance food (pickling, sheep pie, autism steak), add rolling stats cap
btw2. rework food, requirement of cookbooks as 2nd external party service to play the game because there are 999999999 combinations of one food sux as fuck
Selling high quality tools for tokens. PM for more details
User avatar
AliExpressMerchant
 
Posts: 98
Joined: Thu Jan 08, 2026 8:28 am

Re: Game Development: Melon Support

Postby Hasta » Thu Mar 05, 2026 7:12 pm

AliExpressMerchant wrote:food sux as fuck


True that, the culinary colossus, once thin and virile, grew overbloated and is collapsing under it's own weight shedding useless recipes with obscure ingredients.
User avatar
Hasta
 
Posts: 2219
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Melon Support

Postby DarkLadyPhoenix » Thu Mar 05, 2026 8:35 pm

Grand study desk is beautiful. Noise is so terrible I went back to old desk. It may not hold as much, but at least it does not screech at me.
DarkLadyPhoenix
 
Posts: 17
Joined: Sun Dec 29, 2013 7:24 am

Re: Game Development: Melon Support

Postby lordgrunt » Thu Mar 05, 2026 10:21 pm

while watermelon addition seems fine, historically or whatever, im worried you just threw it in without any further options to process. will check ofc, but seeing as we still can't squeeze oranges and lemons into juice, i don't have high hopes.
Just in case you wanted to later add something like this below, i can promise this game would become world famous. dead, but famous.
Image
User avatar
lordgrunt
 
Posts: 326
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 10:24 pm

Fam, we had a melon helm as a shop hat years ago in like 2017.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18636
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Melon Support

Postby Frogg » Thu Mar 05, 2026 11:05 pm

Rei or Asuka, Jorb?
Image
Frogg
 
Posts: 21
Joined: Thu Feb 12, 2026 12:26 am

Re: Game Development: Melon Support

Postby TheLaFreakki » Thu Mar 05, 2026 11:18 pm

Audiosmurf wrote:
jorb wrote:"Ayatollah's Ammameh" when?

Image

*even-hands ur politics*


This cosmetic was promised to me 3000 years ago.
TheLaFreakki
 
Posts: 6
Joined: Tue Nov 26, 2024 9:14 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Bytespider [Bot], Claude [Bot], Python-Requests [Bot] and 167 guests