vatas wrote: [...]
SnuggleSnail wrote:vatas wrote: [...]
lol it's kindof insane to me you'd suggest jorbtar make a complicated system that needs to survive 100 nerds being very motivated to rip it apart with no edge cases
like you've seen the systems they've made before, right? we can't have attribute scaling because the 3 different times they tried to add it having lower stats made you strong. They also never iterate on anything. ur dreaming
Robben_DuMarsch wrote:When is your mmo coming out, Snail?
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
jorb wrote:We've been developing, and here's what's new.
Small Fixes
-----------------------
- Since my "Mound Bed"s ran out in the dead of winter: Reworked "Mound Bed" such that they can be replenished whenever they are below full levels of water/mulch. Should a "Mound Bed" deactivate due to running out of mulch/water entirely, it will need to be fully replenished before it activates again.
xyzzy57 wrote:p.s. it's also erratic. Of my first four mound beds, one took 12 mulch, one took more, and one didn't need mulch at all (but took one) but there are 2 withered plants I'd have thought would be covered by it. A fourth looked healthy, but took 4 mulch.
All have been around since you changed mound beds so they could be refreshed each year rather than being entirely replaced.
Robben_DuMarsch wrote:When is your mmo coming out, Snail?






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