Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby Regulus2424 » Fri Aug 14, 2026 6:09 pm

disaster averted (for now). also, 10k for rage? shoutout to the bot army fella ;)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: World 16.2

Postby Zard » Fri Aug 14, 2026 6:09 pm

Dawidio123 wrote:Surely you removed salt and questing for hunger so the hunger system doesn't punish you if you don't do those things right?

please remove salt and questing hunger
W5: hermiting
W6: hermiting
W7: End of The World Brodgar
W9: Darkwood
W10: Lazy leech
W11: Whitepond
W12: Magpie Nest
W13: Zard
W14: Shop
W15: Beehive
W16: Edgeville; W16.1: Edgeville; W16.2: Edgeville
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Re: Game Development: World 16.2

Postby dUmbins » Fri Aug 14, 2026 6:10 pm

jorb wrote:This post contains an updated, non-exhaustive, change log. Much has been left to the joy of discovery.

Marvelous…

jorb wrote:
  • "Stone Axe" has a mining quality modifier of 0, and will, effectively, always count as Q10 for purposes of determining mining quality.

…and egads! Why aren’t more people speaking on this?
I suppose it’s good to encourage pickaxe use for quality, but this will be quite a nerf to metal Q for some time, eh?
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Re: Game Development: World 16.2

Postby CunningGodOfDeath » Fri Aug 14, 2026 6:13 pm

removing the ability to duck into houses for safety is a good idea but i think in the proposed system griefers can chase victims down to their homes and even if the victims get friends to help the griefer can just stay in combat outside their base running in circles until THEIR friends come
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Re: Game Development: World 16.2

Postby zcstover » Fri Aug 14, 2026 6:15 pm

going from rage being a choice for combat to a world where combat is unavoidable, no escaping through safe palis and houses... very dramatic change
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Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 6:15 pm

caz wrote:
Audiosmurf wrote:Make it so pclaims are only active if the bond is in somebody's brain, and make it so you can only have one in your brain per character

doesnt really matter does it? since people will just spam alts

My thought was more if you built some alt troll claim I could just knock your alt's block off with my 10k LP rage and throw your bond on the ground and smash the pole
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Re: Game Development: World 16.2

Postby Grumpkin » Fri Aug 14, 2026 6:17 pm

Travel to the Ring of Brodgar is always available, from anywhere, in 16.2.

Is it a safezone? Is it a clickable command like "Travel to Hearthfire"? We Salem now.
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Re: Game Development: World 16.2

Postby MightySheep » Fri Aug 14, 2026 6:18 pm

zcstover wrote:going from rage being a choice for combat to a world where combat is unavoidable, no escaping through safe palis and houses... very dramatic change

i think jorb remembered its a pvp game and to stop getting baited by forum trolls

now at least we can defend our pclaim from griefers while it dry
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Re: Game Development: World 16.2

Postby HasseKebab » Fri Aug 14, 2026 6:18 pm

I cant tell if passive hunger is still in the game with just an additional weekly reset, or if its only going to be the weekly reset
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Re: Game Development: World 16.2

Postby Mr_Bober » Fri Aug 14, 2026 6:18 pm

jorb wrote:[b]Changes Only Applying to W16.1


Is that a typo? You meant W16.2, right? Right?
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