Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby magnet » Tue Nov 18, 2025 10:30 pm

Schwarzvald wrote:My suggestion was making that effect permanent when you commit a crime, any crime. You can no longer log off if you commit criminal acts.

My suggestion was that committing murder disables your ability to fast travel permanently. Neither of these things are how the current mechanics operate.


so any successful defense of a claim would result in my character being permanently hardlocked in sudden-death realism mode, no thanks

instead of your opinions on combat, could we get more of your opinions on Audiosmurf?
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Re: Prelude: World 16.1

Postby Zephroze » Tue Nov 18, 2025 10:36 pm

randomtelelocxyz wrote:
MightySheep wrote:i'm gay

U talk about no skill and ppl just outnumber then why when u run into hermits and ppl like u does it always play out like this: https://youtu.be/uiQp9-2GCOQ?si=iGeA8t0v8kxWTxdr

I'm not a stat or gear min maxer in the slightest, the first guy was 1v1 trading with me fine. But they they all panic and shit the bed like every group of hermits always does.

I even just logged in a couple of weeks ago after not playing for months and some guy with x2 my gear, x2 my stats stands there begging for his life when I ko him then pays me a token for his stuff back. Don't tell me it's about stats and numbers when I have a million experiences to the contrary.

The reality is ppl are just pussies, they freeze and choke when pvp happens in a perma death game. That's why they hate it. The combat mechanics are simple as hell so u can't blame them.
fucking gays man, congratulations my friend you learn how to press one button for 16worlds (im sorry 2buttons), ppl scary bicoz they dont know enemy, they playing small groups and dont wanna be fucked and outnumbered later by big groups gaylovers like you.i dont fucking accept pvp term in this game bicoz its not pvp its a clown fiesta, skill in this game called pvp will never exist in such shit environment and thats bicoz of you and snailsimilar who like to kill players weaker than foxes idk maybe its childhood trauma/braindamage/downsyndrome i know what real pvp is i have examples to compare i know when you play arena on 3k rating and act like robot with no mistakes like butterfly effect when one mistake turn to shit whole game and you cry, but this is all one fucking big joke generated by anal sex for 16generations who spend their lives to be de-evolve into fucking apes to be proud of it. i never did pvp in this game and i wont bicoz i have no gear and even if i had i will nevah do such a thing and not bicoz i freeze when i met gay NO i just dont like homosexuals.want wish to jorb stop loving gayanal porn and start care about PEOPLE let us be, do not if you can but still.



Even my dog ass laughed at this
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Re: Prelude: World 16.1

Postby Schwarzvald » Tue Nov 18, 2025 10:40 pm

magnet wrote:
Schwarzvald wrote:My suggestion was making that effect permanent when you commit a crime, any crime. You can no longer log off if you commit criminal acts.

My suggestion was that committing murder disables your ability to fast travel permanently. Neither of these things are how the current mechanics operate.


so any successful defense of a claim would result in my character being permanently hardlocked in sudden-death realism mode, no thanks

instead of your opinions on combat, could we get more of your opinions on Audiosmurf?
that’s not how the system currently works and is a dumb take. If someone attacks you you’re able to defend yourself without penalty, the combat initiator would be responsible. Destroying a siege engine on a claim you have vandal rights to would not be vandalism either, of course, Cletus.

Realm and kingdom expansion centers would be PvPable areas as in my last post.

This is a very fair system. As theft, assault and vandalism on claimed land is entirely optional.
Audiosmurf wrote:I am a racist and a homosexual


Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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Re: Prelude: World 16.1

Postby Zephroze » Tue Nov 18, 2025 10:42 pm

Schwarzvald wrote:If leaving PvP as it is then rework criminal acts.

The mechanics already exist they just need tweaking.

Make it so when your character commits a crime they always persist in game and can never log out, only sleep in a bed or otherwise be left standing there, and when they commit an act of murder itself they become “red handed”, with it never expiring, limiting their ability to utilize fast travel. Permanently.

Murder shouldn’t just be a toggle you turn on and off, if you spec into it and utilize it this is the trade off.

There’s no risk for the village-fed max gear PvPer vs hermits or casuals as is. It’s a mechanical skill issue, so add a mechanical inconvenience for engaging in it. You can choose to have a permanent status over a few hermits, or not.

This will also make Nidbanes relevant because you can’t just disappear after committing crimes. Make it so only one scent can summon a single Nidbane to attack the offender, otherwise have it block the attempt “Nidbane has already been summoned”. Have Nidbane attack the target on sight whether logged in or not.

Rework Kingdoms and Realms so that PvP can happen near them lawfully. When challenging a claim the area around it becomes a lawful PvP zone with no scents for criminal acts punishing players.


Yeah I don't think you understand what you just proposed.

This would make it so people need to be online 24/7 to actively fight against every nidbane sent against them or just lose their character permanently. This isn't only not feasible, it's just a stupid suggestion.

I like where you're going and what you're trying to do, but actually think about what you're suggesting first. Be reasonable.
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Re: Prelude: World 16.1

Postby magnet » Tue Nov 18, 2025 10:52 pm

Shartsvald has never had to kill naked scout alts
Shartsvald has never felt the joy of looting an abandoned base
Shartsvald has never confessed his love for Audiosmurf
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Re: Prelude: World 16.1

Postby Mr_Bober » Tue Nov 18, 2025 11:53 pm

ZamAlex wrote:
Mr_Bober wrote:Ban custom clients, see who really can PvP without altering half of the game :lol: :lol: :lol:

It will be same people, but you will die every time because the bear will hide from you behind a tree.


Joke's on you, I already play on default :lol:
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Re: Prelude: World 16.1

Postby Crest » Wed Nov 19, 2025 12:04 am

I don't know what it is with this game's community acting like repercussions for PKing is some new foreign concept. Plenty of games bestow negative traits to players who PK. In UO your characters name turns red and you can't go into towns and other players can attack and kill you without losing any karma or having it count towards their name going red too. Killing should come with downsides; you want to play the role as the murderer then you accept the repercussions.
I still PK'd all the time in UO, my characters were permanently red for the 4 years I played one private server. I didn't bitch and cry that there shouldn't be downsides, it was expected. You want to be a player killer? Here's the downsides you'll have to endure.

I too have suggested removing the murderer's ability to hearth and fast travel but I think making both of those permanent is way too overkill. Have it be a red-handed sort of effect only it lasts 3-5 days. That should be annoying as fuck enough to make people think twice about what they're doing. Makes the people that do it remain on edge whenever they're out because they can be tracked and will have to make it back to safety purely on foot. Shouldn't be an issue, people here are always talking about how easy it is to run from encounters, so what's the big deal?

This 1 change would have the bonus of rangers becoming a viable playstyle again because you can hunt people whos scent you have, knowing when they're not at their hearth, comfortable in the fact that they're not gonna have you running across the world only to have the target hearth away from you.

>B-b-but what about the naked scout alts
Wow, look at that, a problem arises with alts! Who the fuck would have thought? Oh wait, me I did.
I said a few pages ago (and years ago as well), alts have always been an issue, and they always will be. Having multiple accounts should not be allowed and should be punishable by banning. Ban the main and the alt accounts of those people. Main account should have 3 character slots at most. You wanna waste one of those slots on an alt? Fine, still stops you from having your main character + alt on at the same time.

All problems with this game and why would be solutions can't be implemented fall back to "but alts!" so deal with the alts. Crazy concept, I know.

Even if the alt problem doesn't get fixed the other solution should still be added. I'm sick of hearing about naked alts doing this and that and why we can't make good changes because of them.
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Re: Prelude: World 16.1

Postby JohnBender » Wed Nov 19, 2025 12:11 am

SnuggleSnail wrote:My ego was tied to being good at bideo games, and ironically specifically WoW when I was like 17. I look back at it and I'm pretty embarrassed, tbh. Games are about fun, or art, or some gay shit. If your self worth is so tied to a video game it's no longer leisure, it's a surrogate activity, and you probably have nothing else to be proud of. It's kindof shameful.


Yea dood, all these babies posting about this dumb game are cringe, bro. They will never understand that you are an artist and they are all just so immature. Your posts are like sniper shots to the face my bro. Your gameplay is like Michaelangelo sculpting in the nude. I just fel lucky I got to read another post by you today. They are so rare, nuggets of pure gold really.
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Re: Prelude: World 16.1

Postby TemuSoldier » Wed Nov 19, 2025 12:11 am

Jord and Lofart evangelizing their Deist “clockmaker god” religious interpretation by creating a world and then interacting with its terrifying denizens as little as possible: Insert Spy Kids 2 Steve Buscemi gif here


As for the PvP Question, this week my roll on the Plinko Board says “eh who cares” so: eh, who cares. Systems are fine as is.
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Re: Prelude: World 16.1

Postby TemuSoldier » Wed Nov 19, 2025 12:13 am

also yall need to get better at ragebaiting snail. “ywnbaw” or whatever shit is way easier than crashing out about whatever pvp takes someone who actually enjoys the game for what it is makes
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