Schwarzvald wrote:Halbertz wrote:Here is the list:
snekkja
Locked log cabin
Locked stone mansion
Locked water mill
Locked water mill with cellar
Locked water mill with cellar with minehole
Locked water mill with cellar and minehole leading to locked log cabin
I can't understand why significant part of hermits can't comprehend changes. There are people UNIRONICALLY asking for new mammoth trap design. Goodness gracious.
“Learn to run like we never did. Download a custom third party client with hot key and auto-drinking abilities, then comprehensively study the wiki for years learning each mechanical interaction.”
The unrealistic NEET expectation vs what casual steam downloaders will do.
Locked doors take seconds to pick unless it’s high quality steel locks and even that’s not a given. Locks offer no protection. These people aren’t communicating in good faith but specifically in ways to keep the game in its niche 200 player death spiral.
“Seconds” is plenty of time you ape.
Imagine if you will: the russian nesting doll strat. Go into locked watermill, into cellar, into minehole, where in the cave there are three locked mansions. Go into one, chasers are cooked. And you can make more than three!
Use your brain, dumb sprucecap! THINK!