by Rhiannon » Thu Feb 11, 2016 11:44 pm
Oh Myyyy. Look a there, it's that train wreck. Karma tracks and silent whistles make little truck go boom 'cause red lights and stop signs are SO LAME.
So, act 2 if I understand it, is to remove the "illusion" of pay2win with playtime by changing it to pay2win2getanywhere2beproudofand2avoidsubsordie...lol So a bunch of "subs" run around with 200 strenth punching through brick walls and the "freebies" can't even build walls for them to punch through stuck at 50..lol (Can you even mine enough ore, or AT ALL at 50 strength? I forget those details atm) leaving that for the "verified" knowing they CAN build those walls but soon as "Sub" walks by they are pernmagone and can rebuild those 125 stats to do it again next week, well yeah, now there's a game atmosphere that's gonna have them coming in by the truckloads LMAO. I also love the way they mention Wurm's pay wall WHICH FAILED as motivation for trying it themselves. Ya see Wurm changed to Unlimited with a one time reasonable fee (which goes on sale quite often at key sites, steam ect by the way). So isn't that sort of like saying "Well look at that guy over there, he was dancing naked in the Bee farm for awhile, I know he got stung so much he finally put on clothes, but rather than put on clothes myself (since I'm using him as my excuse/example) I want to first dance naked to "try it out" to be able to say "I've experimented with a swollen stung azz" but don't call me STUPID for it". as that's not constructive..lol
ASIDE from your spit in the face of a 7 year player base with a log-out-log-in everything's now held hostage and 3 days gone surprise, you know there's only 1 place to go, that place you were told about from the very beginning, Wurm (Since you mentioned them) did it, why waste time repeating their mistake. You got 2 choices in this game market today to be any kind of sustainable success. Unlimited F2P with an item mall for loyalty and asthetic purchases/support (Which usually only works well until the devs get greedy and everyone leaves, depending then on a revolving noob door which goes under eventually as well, but those that don't get greedy make the f2p work so it is possible), or you make a game fun and interesting enough for a steady supported one time unlimited purchase and then cultivate both the desire to stay and the ability to attract new players to join the old ones by "buying the game" for themselves. this also allows incorporation of an aesthetics only item mall for continued support if players wish but isn't required (that part is of course online mmos that require being purchased but often include an aesthetics mall, mounts, buffs, costumes, goodies, ect.)
Or, there is a 3rd option, you can keep experimenting with just how awful you can make your reputation in the game development community and the Gamers community in general and playing around with a 50 person playerbase. Currently you both wear the crown with an almost psychotic pride. Whenever I think of how this has all went down I see Martin Shkreli (google him, his attitude, his grin, all he's done and his reactions to it all).
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