Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby McSnaipa » Thu Sep 03, 2015 8:02 am

nerf bats and change icons pls, i thought they were moths or something
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Re: Game Development: Without Batting an Eye

Postby Grable » Thu Sep 03, 2015 8:09 am

This is a nice speed of patching. I really hope you keep this pace up, or at least close to it. It gives players the belief you're willing to make changes we want and that you're prepared to work for it with the effort that a non-free product requires. You have convinced me to at least verify my account :)
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Re: Game Development: Without Batting an Eye

Postby mamflo » Thu Sep 03, 2015 8:18 am

But why bats in open world, they attack me while walking in the forest
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Re: Game Development: Without Batting an Eye

Postby rewan » Thu Sep 03, 2015 8:41 am

Added Gauze. Gauze can be applied to Cruel Incisions, Deep Cuts, Fell Slashes, and Blunt Trauma.

Thx, so useful - ants deal bruise and you still didn't give us a cure for it

Your low hp hearthling
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Re: Game Development: Without Batting an Eye

Postby Phaen » Thu Sep 03, 2015 8:44 am

jorb wrote:Changed the UI Fraktur font to a perhaps slightly more readable one. Cry everytiem, nevar forget.


Danke

I'm starting to think when you defend something it actually means you're going to change it soon :p
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Re: Game Development: Without Batting an Eye

Postby jorb » Thu Sep 03, 2015 8:47 am

VDZ wrote:So Jorb, let's be direct here. Do you want people to move out of caves, or are we supposed to somehow not die to rape bats attacking you the moment you log in?


I didn't assume that you guys were all such confirmed troglodytes. Will consider how bats work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Without Batting an Eye

Postby Delamore » Thu Sep 03, 2015 8:56 am

jorb wrote:
VDZ wrote:So Jorb, let's be direct here. Do you want people to move out of caves, or are we supposed to somehow not die to rape bats attacking you the moment you log in?


I didn't assume that you guys were all such confirmed troglodytes. Will consider how bats work.

I don't know if you're aware, but anything that spawns in groups is just so much more likely to kill a character. Every animal gets its next hit in even if you're no longer awake.
So if 2 bats are on you, one will knock you out and the other will deal full HHP damage. So ontop of hitting very hard, due to spawning in groups they're incredibly likely to kill characters instead of just harming them badly.
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Re: Game Development: Without Batting an Eye

Postby Cozmic » Thu Sep 03, 2015 9:00 am

jorb wrote:I didn't assume that you guys were all such confirmed troglodytes. Will consider how bats work.


I can't speak for everybody, but I'm pretty sure this is how a lot of us are living right now.

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Direct your attention to the red circle, if you will.
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Re: Game Development: Without Batting an Eye

Postby jorb » Thu Sep 03, 2015 9:01 am

Delamore wrote:I don't know if you're aware, but anything that spawns in groups is just so much more likely to kill a character.


Yeah, I know. Arguably we should move away from this and have them actually consider whether they want to be lethal or not. Right now this is mostly a consequence of them having an attack queued when they reach the player.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Without Batting an Eye

Postby jorb » Thu Sep 03, 2015 9:03 am

Just imagine the possibilities, though!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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