Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby venatorvenator » Wed Jan 13, 2016 5:37 pm

jorb wrote:Nothing, except the bother of actually jumping through those hoops. Perhaps crime should generally require a more developed character somehow?

If "more developed" means higher LP costs then that's likely to encourage botting. Besides, if it's a fixed line you have to cross in order to commit crimes, the average global LP gain will eventually be higher than that and the barrier will be meaningless again, not to say hermits will be deprived of the right to be criminals because they're underdeveloped.

Perhaps you should consider crime costing resources that are constant for everyone instead of those that increase over time - like time itself, for example. Commiting a crime could halt LP gain from that character for a certain amount of time. Or it could affect FEPs somehow.
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Re: Game Development: A Touch of Vengeance

Postby Redkat » Wed Jan 13, 2016 5:39 pm

jorb wrote:
[*] Try to solve some of the long-standing bugs with horses, and make it possible to tame them.
[*] Improve client performance.[/list]
Do let us know what you'd like to see us work on, and...


I think I would like the above. So here is my vote if it counts
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Re: Game Development: A Touch of Vengeance

Postby GladiatoR » Wed Jan 13, 2016 5:43 pm

Tryid this new "amazing feature" and when char was logging in (while in loading screen) ghost hits 4 times. Ragequites after random death on loading screen incoming ¦]
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Re: Game Development: A Touch of Vengeance

Postby Asgaroth22 » Wed Jan 13, 2016 5:49 pm

GladiatoR wrote:Tryid this new "amazing feature" and when char was logging in (while in loading screen) ghost hits 4 times. Ragequites after random death on loading screen incoming ¦]

Hmm.
What if nidbanes didn't attack on login? What if they waited the 24 hours and then attacked? You could attack them earlier ofc, but at your convenience(as long as it's inside this 24-hour time gate). You'd have to deal with them anyway if you wanted to keep your character.
Or make them wait a bit longer before attacking.
Last edited by Asgaroth22 on Wed Jan 13, 2016 5:50 pm, edited 1 time in total.
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Re: Game Development: A Touch of Vengeance

Postby Kaios » Wed Jan 13, 2016 5:49 pm

Your load time is long enough for it to wait a few seconds, attack and get four hits in... and you haven't died to a player yet? Can't you activate defenses at least while the loading is going on?

I do think that maybe it should wait a little longer if this becomes a problem for too many people.
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Re: Game Development: A Touch of Vengeance

Postby Shadow7168 » Wed Jan 13, 2016 5:51 pm

Asgaroth22 wrote:
GladiatoR wrote:Tryid this new "amazing feature" and when char was logging in (while in loading screen) ghost hits 4 times. Ragequites after random death on loading screen incoming ¦]

Hmm.
What if nidbanes didn't attack on login? What if they waited the 24 hours and then attacked? You could attack them earlier ofc, but at your convenience(as long as it's inside this 24-hour time gate). You'd have to deal with them anyway if you wanted to keep your character.
Or make them wait a bit longer before attacking.


That would probably be the best solution. Plus you'd have ghosts stalking you just waiting for the time to strike. It just adds to the spookiness.
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Re: Game Development: A Touch of Vengeance

Postby shubla » Wed Jan 13, 2016 5:52 pm

What is recipe for it? I picked up some theft scents, didnt get discovery/recipe didnt unlock.
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Re: Game Development: A Touch of Vengeance

Postby Asgaroth22 » Wed Jan 13, 2016 5:53 pm

Shadow7168 wrote:
That would probably be the best solution. Plus you'd have ghosts stalking you just waiting for the time to strike.

That'd be scary as hell, lol. Or you could try to run from them... and keep on running and running till eternity... or until the scents disappear :D
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Re: Game Development: A Touch of Vengeance

Postby vatas » Wed Jan 13, 2016 5:55 pm

Chebermech wrote:Another big problem, if you go raiding with friends and leave whole lot of scents, that makes it possible to actually spawn 300-400 ghosts, they all come at one place where criminals are offline, once they log in, it will take forever if not crash the client. its ok to get killed by a player or a monster but it would suck to get killed by a lagfest... might as well call it a ddos attack. Maybe its a wrong place to say it, but if you want to somehow limit criminal activities, or make a player work extra for it, instead of jumping through hoops of making criminal alt, make use of Stealth skill, and give each criminal activity a cost of criminal points from the pool that would be determined not only by your soft hp but also stealth skill (ex. u have 100 stealth, vandalism costs 30 points, murder 50, and if u commit those two crimes u have 20 points of crime left), just make it reasonable.


I would like to note that to spawn 300-400 ghosts you would need to craft 300-400 fetters and build 40-50 Dolmens. Unfortunately I couldn't find neither of them from craft menu so I don't know how much they cost and can't say if that would be feasible or not.
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Re: Game Development: A Touch of Vengeance

Postby GladiatoR » Wed Jan 13, 2016 6:03 pm

Also another problem that will appear after this update:
Random player will come to my mine and will try to mine my spots or try to disturb my actions.

Before it I can easily kill him and continue my work, but now I know that if I'll kill him ghost with stats better then me by 20% will come and kill me (or even try) for those actions in what I was 100% right. If someone will tell that I should place claim there - I cant claim 10x10 screens all the time im going to mine.

EDITED:
So this update it not a content that brings more fun, it's mostly reduce fun from another part of gameplay. It's almost like PVE server rules but with high risk chance of making crime.
Last edited by GladiatoR on Wed Jan 13, 2016 6:06 pm, edited 1 time in total.
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