jorb wrote:Nothing, except the bother of actually jumping through those hoops. Perhaps crime should generally require a more developed character somehow?
If "more developed" means higher LP costs then that's likely to encourage botting. Besides, if it's a fixed line you have to cross in order to commit crimes, the average global LP gain will eventually be higher than that and the barrier will be meaningless again, not to say hermits will be deprived of the right to be criminals because they're underdeveloped.
Perhaps you should consider crime costing resources that are constant for everyone instead of those that increase over time - like time itself, for example. Commiting a crime could halt LP gain from that character for a certain amount of time. Or it could affect FEPs somehow.