Game Development: Mammoth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mammoth

Postby Amanda44 » Thu Mar 24, 2016 10:50 am

loftar wrote:
ven wrote:Please add some security for knarrs.

Yeah, I know; the question is just what kind of security.

Did you read this?

viewtopic.php?f=48&t=47612&p=620726#p620710
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Mammoth

Postby lachlaan » Thu Mar 24, 2016 11:07 am

sabinati wrote:anyone knows how to do those resource icons?

http://game.havenandhearth.com/mt/r/gfx ... ammothtusk

Browse, paste the link in the file box, it'll download it to a temp folder and use that.
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Re: Game Development: Mammoth

Postby ravenguard19 » Thu Mar 24, 2016 11:14 am

Taxaso wrote:Sabretooths when?


Iceage confirmed
Image

Because we can and we will.... die!
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Re: Game Development: Mammoth

Postby Potjeh » Thu Mar 24, 2016 11:17 am

jorb wrote:They may kill you, but only seldom attack.

Wait, they seldom finish you off, or they seldom aggro? Are they aggressive?
Image Bottleneck
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Re: Game Development: Mammoth

Postby Amanda44 » Thu Mar 24, 2016 11:19 am

ravenguard19 wrote:
Taxaso wrote:Sabretooths when?


Iceage confirmed

Lol, I did actually have a comment on the introduction of mammoths but .... w/e. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Mammoth

Postby evilboy666 » Thu Mar 24, 2016 12:08 pm

Amanda44 wrote:
loftar wrote:
ven wrote:Please add some security for knarrs.

Yeah, I know; the question is just what kind of security.

Did you read this?

viewtopic.php?f=48&t=47612&p=620726#p620710


Its kinda on hold because of the river blocking thing.
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Re: Game Development: Mammoth

Postby Amanda44 » Thu Mar 24, 2016 12:12 pm

evilboy666 wrote:
Amanda44 wrote:
loftar wrote:Yeah, I know; the question is just what kind of security.

Did you read this?

viewtopic.php?f=48&t=47612&p=620726#p620710


Its kinda on hold because of the river blocking thing.

Ahh right, I remember now, thanks. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Re: Game Development: Mammoth

Postby VDZ » Thu Mar 24, 2016 1:06 pm

jorb wrote:[*] Snow should now melt on logged off characters, as reported here.


I assume this also applies to other decaying items, such as Mandrake Roots?
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Re: Game Development: Mammoth

Postby jorb » Thu Mar 24, 2016 3:05 pm

VDZ wrote:
jorb wrote:[*] Snow should now melt on logged off characters, as reported here.


I assume this also applies to other decaying items, such as Mandrake Roots?


Loftar insisted that they didn't have the same problem. Do they?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Mammoth

Postby VDZ » Thu Mar 24, 2016 3:36 pm

jorb wrote:
VDZ wrote:
jorb wrote:[*] Snow should now melt on logged off characters, as reported here.


I assume this also applies to other decaying items, such as Mandrake Roots?


Loftar insisted that they didn't have the same problem. Do they?


I'm not certain, but I heard implications from others that they do. Maybe those others were wrong. How long should it take for Mandrake Roots to decay? I have one in an alt's inventory right now.
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