MightySheep wrote:rye130 wrote:There needs to be more to the siege system than just "Did you spot that you were being raided at a reasonable enough time to prevent it?"bmjclark wrote:It seems a little ridiculous to me that you could be in a village full of people that play 8 hours a day but have school/work in the day so you could miss a raid that happens on you if you're all in similar timezones. Raid mechanics should really always favor the defender, one way or the other. This will just lead to hermits being raided while they're offline with no recourse and even bigger factions being raided in shit times for them to react to. I play late at night constantly, what if i attacked another village that's on a similar timezone to me constantly between 12am and 12pm. If they have school/work in the morning short of calling in sick there's really not much they can do to stop it.
What is ridiculous is you guys brushing off a 12 hour event as some "timezone" thing, it's half a day. If there is a village that has zero activity for 12 hours of the day, it is basically an inactive village. Why should we care if an inactive village can defend itself or not? Especially since the attackers are putting in a huge amount of time and effort to do so, the defender would have absolutely no right to complain in this situation. I agree that raid mechanics should favor the defender but they already do to a very large extent. It's hard to imagine active villages having any issue with this. Also, as loftar pointed out, it's not very likely that lowly hermits are going to be the victims of these raids, given the investment required.
Even if you have 2 people online in that 12h and if they DO notice the siege, there's not much they can do about it if the rest of their village is asleep and then at work right after they wake up