DeadlyPencil wrote:Under this system it seems really hard to kill someone 1 on 1. i was sparing with a guy and although i was slowly winning, i could never actually damage him because he would get a little defence up before i could sting him, its possible with more practice it might be more obvious. i haven't tried that blood skill, so maybe that will allow people to 2 attacks fast.
That was me lol. I forgot to put slide in my deck because i suck but dash spam seemed like enough to completely stop myself from dying to sting.
Some thoughts on my very limited testing so far:
Quick dodge costing defense to put up just feels unintuitive as hell. Getting beat down and you need defense? Sorry, you need 40 defense to use your defense card. Steal thunder ignoring defense is too strong and it has a short enough cooldown that you probably can't die if you use it as long as your opponent didn't stack coins from a distance. Sting only using half offense means you probably wont be able to kill people with it. I honestly don't know if you can realistically kill someone in a 1v1 with equal stats, you just kind of get stuck in a stalemate. The stalemates will only be worse when you're actually moving and fighting.
I'd rather see advantage and maneuvers from legacy return and this card system go away tbh, but i assume that's not likely to happen
