Floating-point test server

Announcements about major changes in Haven & Hearth.

Re: Floating-point test server

Postby APXEOLOG » Wed Jul 13, 2016 4:59 pm

Kaios wrote:
APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.


what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" game

Honetsly it's not a big deal for me, tilified clicks solved this problem years ago, you just need to avoid the 'pixel perfect movement' situation. But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Floating-point test server

Postby Ysh » Wed Jul 13, 2016 5:01 pm

APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates.

APXEOLOG wrote:But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.

You answer your own question.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Floating-point test server

Postby Kaios » Wed Jul 13, 2016 5:02 pm

It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Floating-point test server

Postby APXEOLOG » Wed Jul 13, 2016 6:05 pm

Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.

Every click points to the center of the tile.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Floating-point test server

Postby SinJin » Wed Jul 13, 2016 11:18 pm

Kaios wrote:
APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.


what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" game



One small step for man .......


I'm always happy to see they are making the world a better place.
SinJin
 
Posts: 119
Joined: Thu Jul 23, 2009 11:44 am
Location: Ohio

Re: Floating-point test server

Postby Granger » Thu Jul 14, 2016 8:50 am

APXEOLOG wrote:
Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.

Every click points to the center of the tile.

Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.

Looking forward to this specific QoL update, it is way overdue.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Floating-point test server

Postby APXEOLOG » Thu Jul 14, 2016 9:28 am

Granger wrote:Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.

What? The profit is that you always move to the center of tile and for linear movement you can just click near the cupboards and you will not be too close to them to stuck. Just place your things properly.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Floating-point test server

Postby The_Blode » Thu Jul 14, 2016 3:53 pm

Why don't you take ten seconds and think of how little would ever get done if nothing changed due to "a workaround already exists"
User avatar
The_Blode
 
Posts: 511
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Floating-point test server

Postby Yksare » Sat Jul 16, 2016 11:29 pm

uhm...
smth wrong with fence.
like can't extend fence on the slope tile (0,4 peak to trough, well orientated); but can build corner-post on that tile, and can extend another fence on nearby tile with same shape.
Looks like it check wrong tile for shape, cause it let me extending onto mentioned tile after surveying another tile (next one to the east) into needed shape.

(sorry for bad english)
Yksare
 
Posts: 31
Joined: Thu Aug 22, 2013 7:10 am

Re: Floating-point test server

Postby shubla » Sat Jul 16, 2016 11:33 pm

APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.

Im hyped because romovs said that he will improve pathfinder when floats are in. Currently pathfinder in amber is a bit buggy and gets stuck in things and so on.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 69 guests