Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.

Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 11:23 am

Pan_w_okularach wrote:I am the one don't weigh a ton don't need a gun to get respect up on the street


good job bro
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Re: Game Development: King's Bounty

Postby Pan_w_okularach » Wed Aug 31, 2016 11:31 am

thanks bro
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Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 11:36 am

Pan_w_okularach wrote:thanks bro


for something on topic, as proprietor of one of the largest realms on the map so far how do u feel about only the hearthfire being taken in to account now?
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Re: Game Development: King's Bounty

Postby Pan_w_okularach » Wed Aug 31, 2016 11:51 am

from the start our priority was to claim active villages, as well as to cut off a huge part of land so no one from the south can get their hands on it, so i'm fine with this update
Last edited by Pan_w_okularach on Wed Aug 31, 2016 11:58 am, edited 1 time in total.
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Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 11:53 am

but apparently dafels thinks 500 auth a day is a bit steep
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Re: Game Development: King's Bounty

Postby Pan_w_okularach » Wed Aug 31, 2016 11:55 am

500 auth a day is too much for such a small bonus, i would rather cash out that auth and use it on curios in my study or for some other hearth magic
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Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 11:58 am

fair enough I can agree with that
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Re: Game Development: King's Bounty

Postby ekzarh » Wed Aug 31, 2016 12:07 pm

Without a big need and initial knowledge about exp system(so base had no dedicated obstacle course to farm Exp) I had a once-a-day exp run for my 1 or 2 characters (I made crafter then crafter + fighter then fighter only). It took 20-60 min per char. It gave me 1500-2000 per run.
So I spent about 1.5 hours for 3500 exp. Once a day.
My friend had the same.
And it was W8, so no quests
Realm building cost was also affordable.
So every 1-2 weeks we could perform 1 royal burial by playing the way we played.

Next time I'll build a perfect obstacle course with all triggers possible to have on base (and teleports to others if possible) + optimized.
So I think we could make a royal burial every 2-4 days. With just 2 medium skilled players.
And when in a big need we could spend a day exping alts to grind 2 burials quickly.

All these is pure manual - I had no bots for exping.

So as I see it now - royal burial is available to everyone more often than they normally die.
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Re: Game Development: King's Bounty

Postby CSPAN » Wed Aug 31, 2016 12:09 pm

I imagine we are close to a new world, these changes are huge.
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Re: Game Development: King's Bounty

Postby Atamzsiktrop » Wed Aug 31, 2016 12:17 pm

I'm a king.
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