Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby dafels » Wed Sep 28, 2016 5:12 pm

agreed, yeehaaaaaaaaaw
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 5:37 pm

do punch-sore still heals overtime? I had 9 damage and seems not healed in more than 10 hours...
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Re: Game Development: Dust & Mud

Postby infectedking » Wed Sep 28, 2016 5:40 pm

tyrtix wrote:do punch-sore still heals overtime? I had 9 damage and seems not healed in more than 10 hours...

yes they do
dafels wrote:I like to be under Frosty's command.

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Re: Game Development: Dust & Mud

Postby Astarisk » Wed Sep 28, 2016 6:14 pm

So, from what I see from the combat changes so far:

1) Openings don't decrease while running.
2) Using a defensive move causes your character to pause for a moment so you have to click again. (Can't use defensive moves while running).
3) Pursuers now get a 5% speed buff.

Don't you think you went too hard with a triple nerf to the defensive side? Sounds like its just going to be a gank-fest paradise.
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Re: Game Development: Dust & Mud

Postby Robben_DuMarsch » Wed Sep 28, 2016 6:15 pm

Fourth root + effective agi changes...
Might actually make pvp viable for semi-casuals.

Looks good.
Now we just need a new world to drive back activity.
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Re: Game Development: Dust & Mud

Postby dafels » Wed Sep 28, 2016 6:28 pm

Astarisk wrote:ounds like its just going to be a gank-fest paradise.

My concerns aswell, they buffed ganking way too hard with these changes.
Last edited by dafels on Wed Sep 28, 2016 6:30 pm, edited 1 time in total.
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Re: Game Development: Dust & Mud

Postby Kaios » Wed Sep 28, 2016 6:28 pm

Astarisk wrote:3) Pursuers now get a 5% speed buff.


I still haven't really noticed that happening, I can't tell whether it's the act of initiating an attack that does it or the "pursue" button or if it depends on who initiates the fight.
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Re: Game Development: Dust & Mud

Postby NeoBasilisk » Wed Sep 28, 2016 7:31 pm

What is the purpose of the Sublime Portico? Does it let you travel without travel weariness?
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 7:33 pm

Kaios wrote:I still haven't really noticed that happening, I can't tell whether it's the act of initiating an attack that does it or the "pursue" button or if it depends on who initiates the fight.


tried a lot with animals, at least with 'em didn't noticed any difference.
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Re: Game Development: Dust & Mud

Postby Redlaw » Wed Sep 28, 2016 7:38 pm

Made my first thing of Matches, they work and all really well, and they are highly remake able.
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