Third experiment.
In Study: Dandellion.
On table: Still Life.
Character was online.
After Dandellion was finished, Still life replaced Dandellion in study.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
jorb wrote: Added cached drawing for objects using variable materials, and for animated objects when not actually animated (eg chests). Might imply some performance gains.[/list]
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
shubla wrote:Its the same corronation stone but sometimes it displays random materials
jorb wrote:ricky wrote:nice update. RIP my honeybuns though.
Jorb, do you intend to eventually have all/most structures use variable materials? I would really like to see VM barrels and bricks structures.
I'd like to use variable materials as much as possible, and brick structures will definitely use it at some point. The concern, however, is performance. More objects with varying materials means fewer objects being cache-drawn, means more load on the CPU, &c, which can obviously already be quite the bitch for complex village scenes. Objects that you can thus expect to see many of on the same screen -- chests and barrels, for example -- are thus at the bottom of the list. Unfortunately, because it would indeed be cool on barrels, crates, and whatnot.
jorb wrote:Ideally the game should play itself.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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