Game Development: Red Wheat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 6:41 pm

Third experiment.
In Study: Dandellion.
On table: Still Life.
Character was online.

After Dandellion was finished, Still life replaced Dandellion in study.
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Red Wheat

Postby shubla » Thu Nov 10, 2016 6:45 pm

jorb wrote: Added cached drawing for objects using variable materials, and for animated objects when not actually animated (eg chests). Might imply some performance gains.[/list]

Image
yyeah...
Its the same corronation stone but sometimes it displays random materials
Image
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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 7:08 pm

So last experiment.
In Study: Cone Cow(Why i forgot about it - it's fastest...)
On table: Tafl Board(too much MW), Seer's Bowl(enough MW), Bouqet of Flowers(already in study).
Character was online.

After Cone cow was finished, Seer's Bowl was placed in study.
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Red Wheat

Postby Kaios » Thu Nov 10, 2016 7:10 pm

shubla wrote:Its the same corronation stone but sometimes it displays random materials


I'm also experiencing that but I think it's just the default colour for it since mine looks the same
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Re: Game Development: Red Wheat

Postby ricky » Thu Nov 10, 2016 7:31 pm

jorb wrote:
ricky wrote:nice update. RIP my honeybuns though.

Jorb, do you intend to eventually have all/most structures use variable materials? I would really like to see VM barrels and bricks structures.


I'd like to use variable materials as much as possible, and brick structures will definitely use it at some point. The concern, however, is performance. More objects with varying materials means fewer objects being cache-drawn, means more load on the CPU, &c, which can obviously already be quite the bitch for complex village scenes. Objects that you can thus expect to see many of on the same screen -- chests and barrels, for example -- are thus at the bottom of the list. Unfortunately, because it would indeed be cool on barrels, crates, and whatnot.


Thanks for the reply.

Would it be possible to have VM toggleable through the menu? it would probably benefit those on low end computer while allowing you to add a bunch more VM structures.
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Re: Game Development: Red Wheat

Postby Redlaw » Thu Nov 10, 2016 7:35 pm

Still trying to find the new crops, just on red onion or one set of wheat seeds and ill be good to go... good knews is I rediscovered Yellow Onions...
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Re: Game Development: Red Wheat

Postby KappaFighter » Thu Nov 10, 2016 7:54 pm

Thanks for that update. Wow!
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Re: Game Development: Red Wheat

Postby Teleskop » Thu Nov 10, 2016 7:58 pm

great to see game getting more depth :oops:

will we get weissbier back?
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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 8:22 pm

Image

Onions from forest terrain(brown mostly)

Wheat from fields
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 9:49 pm

Image

new liver & onions
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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