Game Development: Swan Fishing

Announcements about major changes in Haven & Hearth.

Re: Game Development: Swan Fishing

Postby Giggidy » Thu Jan 19, 2017 7:10 am

Couple problems with swans (might be bugs?):

1: If they run and bleed out over water they go passive and bug out, sit there and let you hit them for the last one or two HP to kill them. The corpse still kerplunks, so I figure a lot of people are gonna be fishing up swan corpses soon.

2: Spitroast swan gives only 2 meat, but if you butcher a swan you get 3, so not sure if that's intended.

3: You can't inspect them prior to killing them.

Otherwise great patch!
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Re: Game Development: Swan Fishing

Postby zebratul » Thu Jan 19, 2017 7:49 am

Alright can somebody explain in detail please.

Is the formula still -5/+2 for everything now? Or is it -5/+5? Dooes crops quality still get randomized individualy?
And what about the speed fields? How big are they, like a village size? Is their boost consistent over large area? Does every single tile of crops get a randomly generated growth time now?
Does that really mean that we will have ugly half-ripe/half-stage two fields? How much of a discrepancy can exist between neighbouring crops?
I would hate waiting for the slowest crop to grow while the fastest has ripened ages ago, however collecting every other tile sounds stupid and will look ugly.
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Re: Game Development: Swan Fishing

Postby MrGemini » Thu Jan 19, 2017 8:34 am

/pras!
Greetings, Gemini & Tinkababe


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Re: Game Development: Swan Fishing

Postby Audiosmurf » Thu Jan 19, 2017 8:36 am

Myrgard wrote:just went fishing, the speed update is ridiculous, you buffet the timer by a factor of what? 10?

Really, it's TOO FAST


Using request for a catch, fishing ticks are approximately 1.5 seconds each. It's absolutely fucking insane.
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Re: Game Development: Swan Fishing

Postby Ukhata » Thu Jan 19, 2017 8:51 am

soo, just to make sure.
we are back to how quality increased in w9 for crops?
or is it just that now we always get -5/+2?
or is it always -5/+5 ?

ignoring the speed difference, cuz that in itself has, i think, no effect on the quality per crop cycle.
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Re: Game Development: Swan Fishing

Postby Granger » Thu Jan 19, 2017 9:33 am

lacucaracha wrote:Autodrinking still isnt working while swimming

please fix

It's working, but called drowning.

loftar wrote:
Myrgard wrote:why change the crops? It was a nice system that brought us closer back to legacy :|

Because sorting seed sucks.

Then give us a tool to sort them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Swan Fishing

Postby Ukhata » Thu Jan 19, 2017 9:41 am

Granger wrote:
lacucaracha wrote:Autodrinking still isnt working while swimming

please fix

It's working, but called drowning.



pras
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Re: Game Development: Swan Fishing

Postby pedorlee » Thu Jan 19, 2017 9:45 am

Congratz.
Fishing in now much faster!

Could you please do something with the fonts?
Maybe im getting older or blinder but searching among all the clases and subclases of items its difficult sometimes because of the small size of the words. Could you please make it bigger and add a search option?
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Re: Game Development: Swan Fishing

Postby VDZ » Thu Jan 19, 2017 10:45 am

So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?
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Re: Game Development: Swan Fishing

Postby jordancoles » Thu Jan 19, 2017 10:58 am

VDZ wrote:So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?

The parchment is stored in it like table symbol items

If it's anything like legacy, even reading the parchment would be theft :roll:
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