Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Another Touch of Fix

Postby uncleseano » Wed Mar 08, 2017 4:49 am

Dear our favourite two lads here,

We all love your game and the work you put in.

The compete toxic bile spill that are the forums that you have to ingest from these horrible entitled brats must give you an iron stomach though!

Have a good week, stay frosty

Big Luvs

- Seán
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Re: Game Development: Another Touch of Fix

Postby Pan_w_okularach » Wed Mar 08, 2017 5:46 am

all the people complaining about artful evasion nerf lmao thats not even relevant you not gonna aggro anyone with this bullshit:
jorb wrote:Also made it so that initiating a fighting relation now requires line of sight, i.e. a clear path between you and the target not blocked by immobile objects. Also decreased the aggro distance from 250 map pixels to 12.5 tiles, and decreased the logout timer from 100 to 75.
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Re: Game Development: Another Touch of Fix

Postby proknah » Wed Mar 08, 2017 6:02 am

Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.

"Great" job guys, our lawspeaker is on vacation for at least 3 more days and now we can't play basically until he returns and extends our permissions. :(
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Re: Game Development: Another Touch of Fix

Postby jordancoles » Wed Mar 08, 2017 6:17 am

proknah wrote:
Differentiated a new crime: Rummaging. Rummaging becomes possible with the Trespassing skill, and covers minor offensive acts somewhere in between vandalism and trespassing, such as moving objects, opening gates, or lighting fires. Rummaging is not considered a griveous crime, and does not prevent logout. The idea being to give you better permission control.

"Great" job guys, our lawspeaker is on vacation for at least 3 more days and now we can't play basically until he returns and extends our permissions. :(

I'll look after your place for you
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Re: Game Development: Another Touch of Fix

Postby DeadlyPencil » Wed Mar 08, 2017 6:18 am

Removing IP cost from defenses was a good idea. what was going on was retarded with IP stacking. iam not quite sure about the changes to defences though.

however please do more combat stuff next update, i think u might have made stuff unbalanced because of the so few combos people utilize.

i highly suggest you buff our other skills no one uses so they become used and open up more possible combos for people to use.

Suggestions:
Chin Up - Buff
to Arms - Buff
Go for Jugular - IP cost reduction
Differentiate between kick and haymaker, they are to similar
low blow - buff
rip apart - HEAVILY BUFF
steal thunder - Change skill - since defenses cost nothing now, this is mostly useless
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Re: Game Development: Another Touch of Fix

Postby avros008 » Wed Mar 08, 2017 7:14 am

Trapped in your friends base with your hearthfire similator 2017
dafels wrote:the midges are not the problem,
you're the problem
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Re: Game Development: Another Touch of Fix

Postby Enjoyment » Wed Mar 08, 2017 7:19 am

Another patch not fixing wheat seeds in a bucket image missing? Cool, though Im using Amber's client and can at least define it by quality indicator and fullness bar, Im curious is there any visual difference between empty bucket and bucket with wheat seeds in the default client?
English is neither my native lang, nor my best side...
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Re: Game Development: Another Touch of Fix

Postby r21187 » Wed Mar 08, 2017 7:25 am

Enjoyment wrote:Another patch not fixing wheat seeds in a bucket image missing? Cool, though Im using Amber's client and can at least define it by quality indicator and fullness bar, Im curious is there any visual difference between empty bucket and bucket with wheat seeds in the default client?


default client is quite useless xD i being using that for a lot of time and since i been using amber life is more easy LoL

looks like default client was long forgoten
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Another Touch of Fix

Postby shadowchris » Wed Mar 08, 2017 7:46 am

I'm just trying to understand why you didn't preemptively give players tresspassing rights for the new changes. Assuming not everyone is in the same part of the world, you condemned people to their plots and villages until the claim owner can get on and set those rights... Nice stuff
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Re: Game Development: Another Touch of Fix

Postby dunas9b » Wed Mar 08, 2017 8:44 am

Updates is still ok.
BUT you forgot about situation when for example : somebody put private claim shared key with other people so they can use it to get farming or for example go to mine hole (which btw is closed by palisade) , and this person has leaved game.
So now we in big trouble as we cannot get to mines , because gates closed and we don't have this new permition's on his claim. What in this situation we should do ?
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