Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Arrangements

Postby MagicManICT » Thu May 11, 2017 6:03 pm

Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so. I guess that's a point for the devs if they didn't look at it. (I'm sure loftar considered it.)

*I'm not going into the math here. Vectors get too cumbersome for basic text like we have here.
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Re: Game Development: Pushing Arrangements

Postby Reyajh » Thu May 11, 2017 6:25 pm

One of the best improvements to the game ever! Elegant..., beautiful... Almost perfect... Like this:

2d0x wrote:
qoonpooka wrote:Now we find out what happens when the server crashes while you're on a raft...

https://www.youtube.com/watch?v=DwksX0inEI0

:D
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Re: Game Development: Pushing Arrangements

Postby Sevenless » Thu May 11, 2017 6:43 pm

MagicManICT wrote:Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so. I guess that's a point for the devs if they didn't look at it. (I'm sure loftar considered it.)

*I'm not going into the math here. Vectors get too cumbersome for basic text like we have here.


I was having faith that loftar can do basic vector magnitude math.

>.> Don't let me down loftar.
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Re: Game Development: Pushing Arrangements

Postby loftar » Thu May 11, 2017 7:08 pm

MagicManICT wrote:Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so.

Not sure what you're referring to, but the phenomenon that makes me think of is likely that walking straight forward and strafing at the same time adds two speeds together in some games, rather than having with cardinal directions to do. I have indeed noticed that the fastest mode of locomotion in some games is walking at a 45° angle while walking and strafing at the same time, which is a bit stupid.
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Re: Game Development: Pushing Arrangements

Postby jorb » Thu May 11, 2017 7:27 pm

loftar wrote:walking at a 45° angle while walking and strafing at the same time, which is a bit stupid.


Don't forget jumping.
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Re: Game Development: Pushing Arrangements

Postby Longshanks87 » Thu May 11, 2017 7:45 pm

anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.
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Re: Game Development: Pushing Arrangements

Postby Sevenless » Thu May 11, 2017 8:01 pm

Longshanks87 wrote:anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.


You can also no longer hump other hearthlings. This is a horrible loss to haven culture :cry:
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Re: Game Development: Pushing Arrangements

Postby Redkat » Thu May 11, 2017 8:57 pm

I can only say - Yay to this.

Putting bark in a row of tanning tubs - its suddenly - EASY - instead of grrr work
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Re: Game Development: Pushing Arrangements

Postby bamump2k9 » Thu May 11, 2017 10:18 pm

so, how does one find a stag beetle- is it a curio or a food item? Haven't found one yet and been all over, says it's a forest friend so i'm assuming it's in a forest biome orsomething.
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Re: Game Development: Pushing Arrangements

Postby loftar » Thu May 11, 2017 11:49 pm

Longshanks87 wrote:anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.

Can't reproduce at all. What are you doing?

Sevenless wrote:You can also no longer hump other hearthlings. This is a horrible loss to haven culture :cry:

Dear me, are you ever right. Will make sure to make exemption to push-out vs. moving hearthlings forthwith!
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