azrid wrote:Remove fate.
Might I suggest you look up any of loftar's posts on fate since the start of w9? There is no such thing as fated herbs. If that's not the exact quote, that is pretty close to it.
As far as the beef about foraging, well, you all are assuming foraging has ever been "necessary." It wasn't necessary w3 other than a few things, and people didn't really do it once they got established. They paid the newbies in the area to forage for the few things they wanted (cave bulbs and blueberries IIRC). It didn't become a "thing" to do until people started writing bots to forage for eidels and such.
As far as it should have value... I'm on the fence. It does have value for new players as a step in progress to becoming more developed. I'm of the opinion advanced players shouldn't have to deal with the aspect of the game if they don't want to, as industry should become far superior over time. At that point, if foraging remains a thing, it should be for more spiritual, magical reasons rather than a means for economy (which means the player needs to get out and do it, not as buying materials from others).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.