by Lunarius_Haberdash » Mon Dec 18, 2017 9:34 am
What if we split the difference? Put a white beaver or beavers behind a locked door in the room, make it necessary to slay all the beavers in the room to unlock that door, give the white beavers a deer like ability to heal the beavers in combat. We get some logic behind the scenario (white beavers are beaver shamans), an objective that makes sense (kill all the beavers so you can kill the white bastards), and potentially continuing asshole nation going on. Once the white beavers are out they can STILL raise the other beavers to come back and fight, and heal the little bastards, but now you can target the problem directly.
I'd rather see some visually logical situation like this than have it be 'just because'.
Besides, we know these animals are a bit more than just animals in the traditional sense, so I wouldn't see 'Beaver Shamans' falling outside of a logical scenario.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.