Divine Intervention: Friends of Gerdgen

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: Friends of Gerdgen

Postby DDDsDD999 » Fri Nov 09, 2018 2:26 am

blank wrote:
wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.




sure wish i knew about it???

Weird, cuz there was an announcement about it.

Small Fixes
-----------------------
Made it so that Commune with Nature no longer increases its search distance the more total quest points you have. It should now generally contact quest givers close to you.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Divine Intervention: Friends of Gerdgen

Postby ElGato » Fri Nov 09, 2018 2:27 am

J&L, I love you guys
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Divine Intervention: Friends of Gerdgen

Postby lol123456 » Fri Nov 09, 2018 2:27 am

Image
you will no longer hear my stories... you just became a stump, for progress you need to stay that condition.
User avatar
lol123456
 
Posts: 53
Joined: Thu Mar 17, 2011 1:27 pm

Re: Divine Intervention: Friends of Gerdgen

Postby Pan_w_okularach » Fri Nov 09, 2018 2:31 am

loftar wrote:I think it should be pretty clear to anyone with half a brain that being able to use Commune with Nature to effectively choose your questgivers is not an intended mechanic, and should have been reported. Especially queuing up 15 of them simultaneously even though the game is otherwise very clear with the fact that you can only have one wind quest at a time is pretty obviously a bug.

heh i knew they were playing dirty
Last edited by Pan_w_okularach on Fri Nov 09, 2018 2:35 am, edited 1 time in total.
Memories of pain
User avatar
Pan_w_okularach
 
Posts: 790
Joined: Mon Aug 04, 2014 10:57 am

Re: Divine Intervention: Friends of Gerdgen

Postby Jalpha » Fri Nov 09, 2018 2:32 am

ChildhoodObesity wrote:
Jalpha wrote:Pretty clear is a balance issue with commune not an issue with roads.

Just sayin y'all.

lol but commune with nature looks for nearby questgivers how is it a bug to match with a nearby questgiver? why is there even an option to abandon it???


It probably shouldn't be a spammable spell or the cost of spells should scale with Cha. Or something.

It will be interesting to see what changes.
Laying flat.
User avatar
Jalpha
Under curfew
 
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Divine Intervention: Friends of Gerdgen

Postby wonder-ass » Fri Nov 09, 2018 2:33 am

blank wrote:
wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.




sure wish i knew about it???


knew about what? that building roads to far away quest givers is a smart idea? i dont see a bug here. if commune with nature wasn't intended to be spammed why did you let us spam it?
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Divine Intervention: Friends of Gerdgen

Postby ChildhoodObesity » Fri Nov 09, 2018 2:34 am

Jalpha wrote:
ChildhoodObesity wrote:
Jalpha wrote:Pretty clear is a balance issue with commune not an issue with roads.

Just sayin y'all.

lol but commune with nature looks for nearby questgivers how is it a bug to match with a nearby questgiver? why is there even an option to abandon it???


It probably shouldn't be a spammable spell or the cost of spells should scale with Cha. Or something.

It will be interesting to see what changes.

ya ur PROB right, but it is, and their fix didnt change shit and every tree works the same they just nerfed our road system lol
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Divine Intervention: Friends of Gerdgen

Postby NOOBY93 » Fri Nov 09, 2018 2:34 am

wonder-ass wrote:
blank wrote:
wonder-ass wrote:idk its pretty weird to punish someone for something this late in to the world after it has already bin used by everyone like 1000 times.
just because someone put the time in to make it more effective doesnt mean he abused a bug.




sure wish i knew about it???


knew about what? that building roads to far away quest givers is a smart idea? i dont see a bug here. if commune with nature wasn't intended to be spammed why did you let us spam it?

>give players ability to get nearby quest tree
>give ability to abandon quest tree
>0 cooldown on such ability
>ban people for spamming what you gave them
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Divine Intervention: Friends of Gerdgen

Postby Ardennesss » Fri Nov 09, 2018 2:35 am

NOOBY93 wrote:>give players ability to get nearby quest tree
>give ability to abandon quest tree
>0 cooldown on such ability
>ban people for spamming what you gave them
You forgot the last step.
>pls buy hat
User avatar
Ardennesss
 
Posts: 1148
Joined: Sun Oct 06, 2013 4:22 pm

Re: Divine Intervention: Friends of Gerdgen

Postby Brawler » Fri Nov 09, 2018 2:35 am

NOOBY93 wrote:
Brawler wrote:In rl goverment define what is a crime, devs are a goverment in this game.

Except that there is a difference between defining what's a crime and sticking to it, and choosing something is a crime based on a whim and sending someone to prison for it. One is normal, the other is tyranny, or in this case, bad game moderation.

This is a precedent, for same cases in a future, any violation of a law can provoke more violations, because of this it must be punished.
Brawler
 
Posts: 19
Joined: Mon May 14, 2018 7:10 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 41 guests