Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:19 pm

Ozzy123 wrote:if you guys know how it works then i'm even more surprised why did you nerf b12 to 30% while leaving cutblade for example at 50%?

Well, part of the reasoning was that, generally, axes do much less grievous damage than do swords, so part of it was just bringing the B12 a bit more in line with the other axes.

If it is as you say that the 10% difference between cutblade and B12 makes a big difference, then I might be fine with that as it is. Again, the intention isn't to make non-rage characters immortal, only to make it harder to kill them deterministically, and B12 axes were what was reported to us as being the cause of that being the case.

Hasta wrote:Shitstormwatching? A neat hobby.

No denying that. :)
Image
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Studded Rabbit

Postby Artemiswhb » Wed Apr 10, 2019 8:20 pm

loftar wrote:
Hasta wrote:Shitstormwatching? A neat hobby.

No denying that. :)

Good way to see all those players fly away with the storm :D
User avatar
Artemiswhb
 
Posts: 177
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Studded Rabbit

Postby Grog » Wed Apr 10, 2019 8:21 pm

loftar wrote:
mietzi94 wrote:Never seen anything about variaty being overpowered. Ofc you can prove me wrong.

I've seen variety being overpowered, and in much the same way, you can't prove me wrong.


So what about miners now?
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Studded Rabbit

Postby stickman » Wed Apr 10, 2019 8:22 pm

This hunger change will actually... not affect me at all. My eating method is... eat a high FEP food + 1 filler until i satiate... then switch to another high FEP food in a diffferent catagory until i satiate... then i stop eating and maybe eat something before i log out for the night.

I know people were doing stuff like eating 10 different things and not caring about satiations at all and lvling up soley from variety bonus's... which is not really feasable for the casual hermit... but if your botting or have a large village setup it could easily be to gain TONS of lvls... im guessing loftar and jorb looked at the statsa... im sure someone has like 1000 str and agil right now when the rest of us casuals are less then 200.

So i actually like this change :)

I know this hurts people mining though... perhaps jorb you could consider making a few high FEP food that give super high energy restore as well? maybe along the lines of WWW sausages? that way they can mine and eat without screwing their hunger up to badly? or maybe reduce the hunger on some of the items miners might like?...

or perhaps simply make alternative ways to restore your energy without eating so you dont have to screw up your hunger mining/digging/chopping.
stickman
 
Posts: 648
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:22 pm

Artemiswhb wrote:Good way to see all those players fly away with the storm :D

To be honest, if we worry about losing players at every turn, there's no way to go on developing the game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Studded Rabbit

Postby Hasta » Wed Apr 10, 2019 8:22 pm

Anyways, as far as I understand, playing a multipurpose single character was hard before, now it's virtually impossible. It was good while it lasted, now it's time to make half a dozen dumb alts and bot the shit out of hafen.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Studded Rabbit

Postby Sarge » Wed Apr 10, 2019 8:22 pm

loftar wrote:To be sure, "asking" more often than not just brings us 5+ conflicting opinions with no way to tell them apart. Doing an actual change and seeing what actually happens tends to be a lot more productive.

Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Game Development: Studded Rabbit

Postby mietzi94 » Wed Apr 10, 2019 8:23 pm

loftar wrote:I've seen variety being overpowered, and in much the same way, you can't prove me wrong.


I dont think its overpowered if someone is doing it all day long. I think you dont realize what people have been trying to tell you, its not better than questing and eating salt. Its just an alternative way to actually get good stats. But you ruined that one. Lots of hermits and nooby players profited from that system aswell. And not anyone can be bothered to do quests with such a stupid quest system.
Not life, but good life, is to be chiefly valued.
User avatar
mietzi94
 
Posts: 246
Joined: Wed Sep 14, 2011 7:24 pm

Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:25 pm

Sarge wrote:Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.

Of course we aren't just doing random shit and see what sticks; in case you thought otherwise, we do try to reason about the changes and exert ourselves to try doing the best we can. All I was saying is that "just ask the forum about what we should do" is not a working solution.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Studded Rabbit

Postby TheDuke86 » Wed Apr 10, 2019 8:25 pm

loftar wrote:
Ozzy123 wrote:Just make it so you need actual characters around and not just charisma alts

If you have any kind of suggestion for how to differentiate those, please tell me, o mighty wizard.


Why not make it based on all stats respectively, so if somebody has 100stats in all category’s apply some small bonus to all stats. Better example if str stat is 100, and agi is 90 would provide 1str and .9 for agi.
TheDuke86
 
Posts: 15
Joined: Thu Nov 01, 2018 6:17 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 0 guests