loftar wrote:Daaneesh wrote:Chanrelles and blueberries were great- UNTIL YOU FUCKING RUINED COOKING.
That may well be true, and we are considering some changes on that theme.
Don't just consider, discuss these with players.
loftar wrote:Daaneesh wrote:Chanrelles and blueberries were great- UNTIL YOU FUCKING RUINED COOKING.
That may well be true, and we are considering some changes on that theme.
Zentetsuken wrote:is everybody crying because they did gardener and now they are mad?
is anybody thinking about how this might actually fix the game and add some real relevant things for new players to do?
In legacy a new person could join the world 1 year in and spend a week foraging for stuff like blueberries and chantrelles, trade them to a major faction that has been developing since day 1 and get some good stuff in return. There are very, very little opportunities for this kind of interaction in the world right now and there is almost zero reason for anybody to forage for ANYTHING after a month of developing.
As harsh as it is to anybody who has spent time doing gardening, this change was 100% necessary.
I have a character with gardener credo, there are many in my village and we will all feel the string, but perhaps a bit of sting is necessary for some productive progress.
jorb wrote:We need to be able to make running changes to the world without too much regard for existing investments. We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good. Regardless of the economic aspects, chantrelles and blueberries were, for example, always bad candidates for potting.
jorb wrote:We need to be able to make running changes to the world without too much regard for existing investments. We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good. Regardless of the economic aspects, chantrelles and blueberries were, for example, always bad candidates for potting.
We need to be able to make running changes to the world without too much regard for existing investments.
We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good.
chantrelles and blueberries were, for example, always bad candidates for potting.
Zentetsuken wrote:is everybody crying because they did gardener and now they are mad?
is anybody thinking about how this might actually fix the game and add some real relevant things for new players to do?
In legacy a new person could join the world 1 year in and spend a week foraging for stuff like blueberries and chantrelles, trade them to a major faction that has been developing since day 1 and get some good stuff in return. There are very, very little opportunities for this kind of interaction in the world right now and there is almost zero reason for anybody to forage for ANYTHING after a month of developing.
As harsh as it is to anybody who has spent time doing gardening, this change was 100% necessary.
I have a character with gardener credo, there are many in my village and we will all feel the string, but perhaps a bit of sting is necessary for some productive progress.
loftar wrote:Daaneesh wrote:Chanrelles and blueberries were great- UNTIL YOU FUCKING RUINED COOKING.
That may well be true, and we are considering some changes on that theme.
jorb wrote:We need to be able to make running changes to the world without too much regard for existing investments. We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good. Regardless of the economic aspects, chantrelles and blueberries were, for example, always bad candidates for potting.
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