Game Development: Starboard Bough

Announcements about major changes in Haven & Hearth.

Re: Game Development: Starboard Bough

Postby Vert » Mon Nov 15, 2021 11:57 am

wonder-ass wrote:Instead of focusing on redhand focus on scents tbh there are so many ways i can think of off the top of my head u could make committing crimes genuinely spooky. And instead of being forced to track said person during 1 hour period u have days to track them at the right time.

  • peering through scents
  • vigilante skill that allows u to execute kod murderer if u have the scent. u dont leave a scent (koing someone that aggros u and they die to concussion SHOULD NOT scent u with murder why tf was this never fixed its a w10 thing xd)
  • more good options for none scented players free travel across thingwalls?
  • Faster healing of wounds if not scented

There are a lot of ways to punish outlaws with out ever punishing outlaws directly.
Also i think there should be faction flagging when flagged u dont leave scents of battery or theft against other faction members. Could be attached to realms idk.

I like peering through scents, its a huge punish for murder scents. You can get a lot of information about your enemy and find way to harm him, or people who play with him.
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Re: Game Development: Starboard Bough

Postby dafels » Mon Nov 15, 2021 12:14 pm

I've had suggested a idea that would make being a criminal real scurry and I've always believed the current crime system is not enough to make justice in hearthlands and the preffered justice is the justice that is done by some other player and not some trash overengineered system

Revert the redhanded change and make redhanded players trackable without scents via hearth magic. Maybe a longer time period for KO and murder crimes and also some indicators of how beefy and how far the criminal is while at it
viewtopic.php?f=48&t=71674&p=888703&hilit=criminal#p888703

Anyhow, if there is no opposite factions or balance of power, ie only 1 faction active all of these measures are redundant when noone capable of taking on the top bois that are doing crimes, but I could see how this would improve the situation and increase pvp activity.
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Re: Game Development: Starboard Bough

Postby WowGain » Mon Nov 15, 2021 3:55 pm

Poggers update, I hope this means future changes to pvp and making aggressive interactions between players less annoying
I like the suggestions on making scent tracking more dynamic and strategy oriented

Could mining be the next thing that gets some very well needed attention :)
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Re: Game Development: Starboard Bough

Postby kiddoinc » Mon Nov 15, 2021 6:04 pm

Did something happen to the "Waylaid" buff since the change? I can't seem to get it on any road.
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Re: Game Development: Starboard Bough

Postby SnuggleSnail » Mon Nov 15, 2021 6:56 pm

I think whenever these discussions come up non-faction PVP/casual kinda gets hard ignored and it shouldn't be.

Crime shouldn't be heavily disincentivized at all. It's what makes the game fun. IDK if it's rose colored glasses or not, but people talk about legacy as if every other person had at least /some very basic/ PVP experience and even average bois fucked up their neighbors sometimes, palibashing, or sneak ramming, or just archerying people over walls 'cause they cannot into actual combat super well. Living out of vaults /w no village because trading for everything was actually viable. It sounds like the promised land. Low time investment, but actual hardcore/spooky gameplay.

I DON'T KNOW if the peering thing is actually good/bad, I feel like it could rly go either way. It's the kind of thing where if people absolutely tryharded to abuse it, it would make the game kinda unplayable for criminals except in the top group, but the thing is I doubt many will tryhard abuse it in the same way nobody tryhard abuses the current system.

There aren't MANY intermediate PVP groups. There's, like, ainran, north star, middle korea, roadkill(kinda), fair tidings? Prolly forgetting some, but there's not many. If I setup a bot to sit on their scent(making alts for this mid world or later world would be trivial) and scream at me on discord whenever they're not on a claim they would die if they left the walls for even a dozen minutes. Not, like, maybe die. They would die. They couldn't play the game. Even if the person being tracked in this manner is VERY GOOD and is going to escape every """fair""" gank, it makes a lot of situations death sentences if people are tryhard abusing the system. Stuff like crossing bigger oceans on snekkjas/not topQ knarrs, going into caves(you'll get blocked in and dunked by 10 ppl), walking through big swamps if they have coracles, swimming across big rivers/lakes means you'll get perma blocked by a full snekkja, being on a small island ever, doing dungeons. All of these things have actual 0 counter-play and nearly guarantee getting full killed if ppl actually take advantage of it.

But, then again, people probably just won't use the system to its fullest and catch people out in the situations because they're lazy. The same reason I was never rly tracked even when the world was very alive.

>90% of the time any crime is committed SOMEBODY in a faction is alerted. There are few enough players that everybody knows somebody. If it's made trivially easy for factionbois to kill anybody who commits a crime, especially less experienced people it kinda kills the entire playstyle for anybody who isn't the top faction. This game is kinda BORING if you can't engage in criminal activity IMO and I don't think you should need to be a mega-autist to engage in that behavior. I certainly wasn't when I started, and it's probably the only reason I continued playing.

Keep in mind tracking people with the current system is trivially easy. I feel like we kill a mid tier player off of 6 charges of a tresspassing scent every other week. When you have thingwalls you can know where somebody is off of a few charges in less than 5 minutes of effort, although this is kinda locked behind mid game levels of will and thingwall unlocks. The problem with this at the faction level is that when people actually play nobody rly goes anywhere without a snekkja. If you port somewhere across the world to track somebody on foot and they jump in a boat you're kinda left there with your dick in your hand.

TBH I think a solution to keep the current system, yeeting redhand, and making tracking prolly still more viable/low effort than it ever rly was is nerfing not-just-walking versions of transportation into the ground for PVP. Some minor stuff like scents indicating if criminals are on a claim they have rights to so you know not to waste time time would also be cool.

Also, I suspect more autistic groups will be peer botting every faction fighter nearly - since they all basically scented all of the time and overlaying their location on a map. If you manage such a system it would be TRIVIAL to never be ganked even if they're doing the same to you. IDK, in general it seems like more autism instead of less but also it could be good?
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Re: Game Development: Starboard Bough

Postby wonder-ass » Mon Nov 15, 2021 7:05 pm

Faction flagging needs to be a thing for peer to work faction pvp is constant outlaw. A simple mrage type ability u gain when u join a realm that allows you to attack and steal from other faction flagged players with out scenting would be enough.
i dont really care if it turns the game in to a constant gank squad i enjoy that type of gameplay.
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Re: Game Development: Starboard Bough

Postby SnuggleSnail » Mon Nov 15, 2021 7:10 pm

wonder-ass wrote:i dont really care if it turns the game in to a constant gank squad i enjoy that type of gameplay.


100% same
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Re: Game Development: Starboard Bough

Postby DDDsDD999 » Mon Nov 15, 2021 7:16 pm

Permanent troll eyes sounds kinda dumb with autistic bots marking enemy faction players on a map like a sonar.

But something saying if the person is on a vehicle and what quality it is, or on a claim they have perms to would be good. Immediately knowing if the person is outside and if they're on a slower snekk than yours could help tracking.
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Re: Game Development: Starboard Bough

Postby wonder-ass » Mon Nov 15, 2021 7:58 pm

In my ideal version/vision of outlaw is that u are in serious threat at all times while outlawed if your scents are in the open for the enemies to grab. I want constant monitoring i want constant ganking constant conflict. Outlaw shouldnt be something i literally give no fucking shit about and continue my day like nothing happened with 0 worry of ever being in threat.

add faction flagging so the crimes u do commit is purely your own desire add peering through scents perc/exp vs sth/int.
add the ability to freely teleport across thingwalls no tw for scentless hearthlings.

if this doesnt fucking incentivize people to actually gank their opponents idk what will.

Tho i do feel like peering should eat the scent completely and should only be an option in theft/vandalism/murder
not battery for obv reasons it would be trivial to annoy people enough that they would ko your fresh alt.
Last edited by wonder-ass on Mon Nov 15, 2021 9:02 pm, edited 1 time in total.
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Re: Game Development: Starboard Bough

Postby DoctorCookie » Mon Nov 15, 2021 8:13 pm

If your favored type of game play is a constant "gank fest" then why not play an arena style game or battle royal where you get immediate fights all the time?
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