by SnuggleSnail » Mon Nov 15, 2021 6:56 pm
I think whenever these discussions come up non-faction PVP/casual kinda gets hard ignored and it shouldn't be.
Crime shouldn't be heavily disincentivized at all. It's what makes the game fun. IDK if it's rose colored glasses or not, but people talk about legacy as if every other person had at least /some very basic/ PVP experience and even average bois fucked up their neighbors sometimes, palibashing, or sneak ramming, or just archerying people over walls 'cause they cannot into actual combat super well. Living out of vaults /w no village because trading for everything was actually viable. It sounds like the promised land. Low time investment, but actual hardcore/spooky gameplay.
I DON'T KNOW if the peering thing is actually good/bad, I feel like it could rly go either way. It's the kind of thing where if people absolutely tryharded to abuse it, it would make the game kinda unplayable for criminals except in the top group, but the thing is I doubt many will tryhard abuse it in the same way nobody tryhard abuses the current system.
There aren't MANY intermediate PVP groups. There's, like, ainran, north star, middle korea, roadkill(kinda), fair tidings? Prolly forgetting some, but there's not many. If I setup a bot to sit on their scent(making alts for this mid world or later world would be trivial) and scream at me on discord whenever they're not on a claim they would die if they left the walls for even a dozen minutes. Not, like, maybe die. They would die. They couldn't play the game. Even if the person being tracked in this manner is VERY GOOD and is going to escape every """fair""" gank, it makes a lot of situations death sentences if people are tryhard abusing the system. Stuff like crossing bigger oceans on snekkjas/not topQ knarrs, going into caves(you'll get blocked in and dunked by 10 ppl), walking through big swamps if they have coracles, swimming across big rivers/lakes means you'll get perma blocked by a full snekkja, being on a small island ever, doing dungeons. All of these things have actual 0 counter-play and nearly guarantee getting full killed if ppl actually take advantage of it.
But, then again, people probably just won't use the system to its fullest and catch people out in the situations because they're lazy. The same reason I was never rly tracked even when the world was very alive.
>90% of the time any crime is committed SOMEBODY in a faction is alerted. There are few enough players that everybody knows somebody. If it's made trivially easy for factionbois to kill anybody who commits a crime, especially less experienced people it kinda kills the entire playstyle for anybody who isn't the top faction. This game is kinda BORING if you can't engage in criminal activity IMO and I don't think you should need to be a mega-autist to engage in that behavior. I certainly wasn't when I started, and it's probably the only reason I continued playing.
Keep in mind tracking people with the current system is trivially easy. I feel like we kill a mid tier player off of 6 charges of a tresspassing scent every other week. When you have thingwalls you can know where somebody is off of a few charges in less than 5 minutes of effort, although this is kinda locked behind mid game levels of will and thingwall unlocks. The problem with this at the faction level is that when people actually play nobody rly goes anywhere without a snekkja. If you port somewhere across the world to track somebody on foot and they jump in a boat you're kinda left there with your dick in your hand.
TBH I think a solution to keep the current system, yeeting redhand, and making tracking prolly still more viable/low effort than it ever rly was is nerfing not-just-walking versions of transportation into the ground for PVP. Some minor stuff like scents indicating if criminals are on a claim they have rights to so you know not to waste time time would also be cool.
Also, I suspect more autistic groups will be peer botting every faction fighter nearly - since they all basically scented all of the time and overlaying their location on a map. If you manage such a system it would be TRIVIAL to never be ganked even if they're doing the same to you. IDK, in general it seems like more autism instead of less but also it could be good?
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