Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:World 14 when?
The Official Haven and Hearth Store wrote: It may sound like something out of the fantastical, but Haven & Hearth was built entirely by two Gnomes in a Tower. The Gnomes are day and night hard at work providing you with this strange and wonderful thing, and would very much appreciate any excess Gold you'd care to throw into their rainbowed pot in exchange, for the toils of gnomish labors are lessened with each dubloon.
DDDsDD999 wrote:jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- Added chore to make your base take longer to raid. Rev up those bots!
- Added chore to make raiding a base take longer and eat up a million hitpoints.
Good update
Documenting all the game interface would benefit the game massively. I mean, documenting it publicly. The game part that's supposed to be explored by players is a game world, not a game interface.loftar wrote:Admittedly I'm not sure if this is documented anywhere (I guess it wouldn't surprise me if it isn't, and that should probably be fixed)
Agrik wrote:Documenting all the game interface would benefit the game massively. I mean, documenting it publicly. The game part that's supposed to be explored by players is a game world, not a game interface.![]()
And so that you won't find yourself in the position "I'm not sure if this is documented anywhere" which is not good for any development, I believe.
Agrik wrote:The game part that's supposed to be explored by players is a game world, not a game interface.
Granger wrote:Fuck off, please go grow yourself some decency.
maze wrote:The only problem I see with this is if someone builds two cliffs right next to eachother. add walls to the top of the cliff.
The amount of dirt needed to break the cliff would be something around 27 times (if not more) the amount used to make the single segment.
it's a cool idea, and if it becomes hard to manage because a ram can't get to the walls, then just add a trebuchet to the game
Schattengaenger wrote:considering that the people building the wall have to make that cliff for the entire wall and the attacking team must "only" ramp up to one part of it to break it I don't really see that as an issue yet. And besides, wouldn't it be possible to use a catapult to bring down the wall no matter if it stood on a cliff or not? A genuine question since I don't siege and never have.
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