Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby aikidragon » Sat Aug 27, 2022 1:17 am

loftar wrote:
Soukuw wrote:PLEASE I'm already very moist. Wish the sound was a little louder on light rain.

Yes, the sound is still a work in progress. I'll definitely make differently graded sounds.


If able, I would like to see music and ambient volume being on 2 different sliders.
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Re: Game Development: Whitemetal Rain

Postby iamahh » Sat Aug 27, 2022 1:18 am

I logged in and my brain reset for a while :lol:

my suggestion is avoid realism hindrances, then add water to logs and stumps, so even a castaway sea hermit can roleplay
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Re: Game Development: Whitemetal Rain

Postby hektor96643 » Sat Aug 27, 2022 1:20 am

jordancoles wrote:inb4 it rains under ground :)

leaking and soil infiltration, silly. lololxD~~
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Re: Game Development: Whitemetal Rain

Postby Tammer » Sat Aug 27, 2022 1:20 am

I get a wierd lighting effect when I rotate with the rain on. It seems way to bright in certain directions compared to others.

The rain seems like a cool idea but could definitely use some tweaking. The rain is fine when you're zoomed way in but if you zoom out to a normal distance it's really, really busy.
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Re: Game Development: Whitemetal Rain

Postby Schattengaenger » Sat Aug 27, 2022 1:22 am

Dondy wrote:Want laundry lines to hang things on to dry, a way to display all your clothes involving a rope, wooden pegs and two wooden posts.

Want puddles

Thank god we have tents now, my bough bed is getting soaked!


did you forget you cannot log out inside the tent?
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Re: Game Development: Whitemetal Rain

Postby loftar » Sat Aug 27, 2022 1:24 am

Tammer wrote:I get a wierd lighting effect when I rotate with the rain on. It seems way to bright in certain directions compared to others.

I'm guessing what you're seeing is the fact that the ground is wet and shiny.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Whitemetal Rain

Postby VDZ » Sat Aug 27, 2022 1:29 am

To everybody who needs AGI food: May I introduce you to Crab Cakes?
https://ringofbrodgar.com/wiki/Crab_Cakes
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Practical FEPs are a lot higher than listed on the wiki (presumably due to variable FEPs), though they'll be less AGI-focused unless you find the right ingredients for it. AGI is currently my highest stat (at 73 base).
Image

Raiga wrote:rainbow after rain that leads you to a spot where you can dig out a gold nugget.

Could be like a mini-meteorite, local in scale (you can only find nearby rainbows) so it's an untimed individual PvP risk, like air drops in games like Rust. (In contrast, localized resources are something people know in advance and prepare for, and meteorites involve group PvP and no individual player is tempted to risk going to one to snatch a piece.)

dorag wrote:some rain water collecters for water that collect q 10 water would be a cool thing just for fashion

Or practicality, for example for making whatever-quality leather without having to manually refill your barrels every time.

timmybigbooty wrote:during rain, it could be a good time for animals to seek shelter in burrows.

And while walking by a burrow, you could randomly get aggroed by a bear that was hiding inside :twisted:

Dondy wrote:Want laundry lines to hang things on to dry, a way to display all your clothes involving a rope, wooden pegs and two wooden posts.

We already have drying racks. What if rain resets drying progress? :twisted:

mkania97 wrote:Add that in the rain bees cannot attack you because they die right away, so you can plunder Wild Beehive :D

Being able to raid bee hives for free during rain would be cool.

hektor96643 wrote:we could slip on wet floor and get a new kind of wound (each type of floor may have it's sliping chance)

A random chance to slip every time you start running. Super Smash Bros players loved that change back in Brawl!

HasseKebab wrote:Crab scale helmet should be buffed if the turtle one is just going to be surperior in every way, considering the wounds from crabs vs literally no down side to turtle helmet

Add wounds to picking up turtles, got it.
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Re: Game Development: Whitemetal Rain

Postby stewster » Sat Aug 27, 2022 1:32 am

Some ideas on gameplay/mechanics that involve the new rain feature.

-Puddles
--Curiosities in puddles
---Nematodes
---tadpoles
---frogspawn
---winged insects that had been trapped? midge curioity/bait (egg/larva/pupae)body? chance to hatch into midge when disturbed? because you hate us.

-Rain
--increase chance of worm while digging
---keep chance for a small time after rain
---more perched birds during rain (nests more likely to be occupied)
--small buff to decrease travel weariness
---tranquility? serenity?
--Den/burrow being occupied during storm?
--faster/slower boat speed?
----some sort of chop or wind effects? deep water/ocean is more dangerous
--Higher chance of beached items after storms

Rain collector building?
-a way to get/collect water?
--rain water? specific water type for crafting and rites & rituals?
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Re: Game Development: Whitemetal Rain

Postby khajios » Sat Aug 27, 2022 1:34 am

Image
The new hat doesn't seem to load quite right in character select.
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Re: Game Development: Whitemetal Rain

Postby VDZ » Sat Aug 27, 2022 1:39 am

stewster wrote:--Higher chance of beached items after storms

This could be really cool. Perhaps reduce current flotsam (beach trash) spawn rates, and drastically raise them for some time after a storm? It would incentivize going out to look for flotsam immediately after a storm.

While we're at it, increased chance of finding fish in tide pools after a storm?
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