jorb wrote:[*] Apologies for the radio silence. A lot going on. Will do better, but patches may be intermittent for a while. We work as much as always.
Can we know what do you mean by a lot?
jorb wrote:[*] Apologies for the radio silence. A lot going on. Will do better, but patches may be intermittent for a while. We work as much as always.
ksetrad wrote:Perhaps the solution would be the following mechanics for the belt:
Single click on the belt - opens the window. Hover without click - works as it is now.
xyzzy57 wrote: I want the *small* UI element where I could right click on the belt, or drag items to or from my hands or my belt slot. I want it always present on screen, as it was yesterday (Ender's for sure, and *probably* also the official client). And I want right click to open the belt, just as right click opens chests, cupboards, boxes, etc., and just as it did yesterday morning.
ThorleifCleaver wrote:Wow. I fired up the default client and this is, in fact, the way it works now. This is just plain idiotic. Why in the world would anyone want to be forced to open and keep open the equipment screen, just to access the belt through mouseover? That actively makes interfacing with the game worse, nigh unplayable. Consider reverting that aspect, if not most of this.
Jorb wrote:You can drag sub-inventories to detach them as traditional inventory windows.
_Scipio wrote:Consider adding a toggle for the item inventory preview functionality. Currently it can prevent you from clicking on your intended item when the preview for the inventory pops up. For example a coin purse in the toolbelt.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
Redell wrote:Toggle on auto stacks and being able to scroll stuff into inventories (stacked ores into smelters) would be nice.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Redell wrote:That's still a thing tho, when the hover inventory pops up, grab the border and undock it and it does stay open after relog.
When Jorb stated in the pre patch:Jorb wrote:You can drag sub-inventories to detach them as traditional inventory windows.
I thought it was pretty obvious.
dagrimreefah wrote:Ender's drink button (which doesn't work anymore) was so much better than this "drink on your hotkey belt" bullshit...
ThorleifCleaver wrote:dagrimreefah wrote:Ender's drink button (which doesn't work anymore) was so much better than this "drink on your hotkey belt" bullshit...
Seems to still work for me.
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