Apocoreo wrote:BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
Robben_DuMarsch wrote:Apocoreo wrote:BTW gamers the Bitcraft devs are having a party with their players to celebrate their third anniversary ^_^
Is there a reason they plan on celebrating the third anniversary of bitcraft by playing Roblox together?
Robben_DuMarsch wrote:
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
tyrtix wrote:well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD
Robben_DuMarsch wrote:tyrtix wrote:well, jorbtar, if you EVER considered to make a steam release, PLEASE do not mess like they did with Wurm Online please XD
What went wrong with Wurm?
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