Game Development: Tansy Ridge

Announcements about major changes in Haven & Hearth.

Re: Game Development: Tansy Ridge

Postby springyb » Sat Dec 07, 2024 5:31 am

vatas wrote:Stockpiles have the inherent utility of only costing the floor area and few clicks to plop down.


Which should be the faster means of transporting a stockpile of bones, a wheelbarrow or a free to play hearthling's starting inventory space?
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Re: Game Development: Tansy Ridge

Postby Sephiron » Sat Dec 07, 2024 4:27 pm

springyb wrote:
vatas wrote:Stockpiles have the inherent utility of only costing the floor area and few clicks to plop down.


Which should be the faster means of transporting a stockpile of bones, a wheelbarrow or a free to play hearthling's starting inventory space?

Both? A full inventory, a cart full of full wheelbarrows and a lifted full wheelbarrow at the same time? Are you saying that you only utilize one method of moving material at a time? Or are you arguing for the sake of realism?
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Re: Game Development: Tansy Ridge

Postby springyb » Sun Dec 08, 2024 3:09 am

Sephiron wrote:I'm retarded


https://www.readnaturally.com/research/ ... prehension

Hope this helps
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Re: Game Development: Tansy Ridge

Postby Reiber » Sun Dec 08, 2024 1:13 pm

Sephiron wrote:Both? A full inventory, a cart full of full wheelbarrows and a lifted full wheelbarrow at the same time? Are you saying that you only utilize one method of moving material at a time? Or are you arguing for the sake of realism?


wrong. a cart full of thatchbaskets, or crates carrys more bone than the wheelbarrows.
also, the extra container over your head slows you down significantly. and the longer the trip is. the less efficient it gets, at some point you rather run 2 times.

and we are not talking about sketched up exquisit chests here. but me litterally clicking on the nearest tree, and making an liftable "light" container, that carrys 1.5 wheelbarrows worth of bones, wich is faster to carry than a wheelbarrow can be carried or pushed,
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Re: Game Development: Tansy Ridge

Postby Genabeton » Sun Dec 08, 2024 4:19 pm

jorb wrote:[*] Wounds are now achievements. Unfortunately, Steam will not (at least not yet) permit us more than 100 achievements, but we track them as such on our end and will upd00t if Steam ever decides to consider us a real game(tm). (Steam is still "learning about the game" per their parlance.)

Now Steam can be congratulated, there is now one really real game in their endless list of games. :lol:
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Re: Game Development: Tansy Ridge

Postby XBBW » Mon Apr 27, 2026 4:42 pm

So any updates on this? Should be allowed to have more than 100 achievements on steam now or is it still hardlocking the game to just 100 achievements?
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Re: Game Development: Tansy Ridge

Postby Frogg » Mon Apr 27, 2026 5:15 pm

Bro you can't just bump old Game Development threads and give us all a heart attack.
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Re: Game Development: Tansy Ridge

Postby XBBW » Mon Apr 27, 2026 8:25 pm

Frogg wrote:Bro you can't just bump old Game Development threads and give us all a heart attack.

Okay, but they should be able to have more than 100 achievements right?
Also is it really 99 experience events or does wiki/fandom/ringofbrodgar has more?
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