Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Yule Rat

Postby springyb » Mon Dec 23, 2024 1:37 pm

jorb wrote:[*] I had already made a note in the next-world-document to look at limiting dungeon spawns by e.g. ingame tech levels or the like, so will happen.


Have you considered spawn conditions other than random chance?
Last edited by springyb on Mon Dec 23, 2024 1:39 pm, edited 1 time in total.
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Re: Game Development: Yule Rat

Postby springyb » Mon Dec 23, 2024 1:38 pm

Fostik wrote:I assume server is restarting to nerf cheese drop from dungeon, I'm so jelaous for everyone who managed to spawn and farm cheese there, as I didn't managed to spawn at least one till patch.


No, it was for a crash bug.
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Re: Game Development: Yule Rat

Postby noindyfikator » Mon Dec 23, 2024 1:38 pm

118ql mbc spam from one, good update +1
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Re: Game Development: Yule Rat

Postby Uriel » Mon Dec 23, 2024 1:53 pm

Ozzy123 wrote:Ideas for a fix:

Make the dungeon spawn either only in winter or start spawning with first winter
Remove sunlit/mbc/oscypki from the loot pool
Cap the ql of cheese at like 40-50
Make the dungeon spawn only in the cellar of a house


Those are very good ideas.

Does spawning new dungeon requires new houses? Or it can spawn in existing house? Can it spawn again in the same one?
Last edited by Uriel on Mon Dec 23, 2024 2:02 pm, edited 1 time in total.
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Re: Game Development: Yule Rat

Postby Kaios » Mon Dec 23, 2024 1:57 pm

Nightdawg wrote:Ah yes, now I need to build 5000 houses and have bots checking all cellars every 17 minutes to completely skip the entire tame-animals-farm-fodder-get-milk-make-cheese process


Nightdawg wrote:
Avu wrote:So we moved from I haven't seen a single bot to they're there but are not impactful in pvp, quality race etc.... progress I suppose.


I'm still waiting to see those magic "grind your stats to 5000+++ and quality to q1000+++" bots everyone keeps talking about.

Not fucking "click road to check for angler" bots, or "select field and farm+replant" bots


hmm okay
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Re: Game Development: Yule Rat

Postby MightySheep » Mon Dec 23, 2024 2:19 pm

Can u just make winter transition fully? Like no1 cares about 'realism' or how much effort went into this transition effect

its "day 5 of 15" in winter and Im still getting cockblocked by uniced rivers, lakes and random patches of grass - i cant roam on snekk obviously and i cant just roam on sled/ski because randomly blocked every other river etc its so boring

Also I hope u dont gimp rat dungeon too much its great content, whiners are total minority dont get misled
Last edited by MightySheep on Mon Dec 23, 2024 2:25 pm, edited 1 time in total.
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Re: Game Development: Yule Rat

Postby Fostik » Mon Dec 23, 2024 2:23 pm

MightySheep wrote:whiners are total minority dont get misled


Indeed indeed, orca and whale meat lobbyists angry because everyone can get stats like them fr fr
Known as zunzon. Contact discord: zunzon.
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Re: Game Development: Yule Rat

Postby Audiosmurf » Mon Dec 23, 2024 2:29 pm

Based on my own experience I think the rat dungeon is probably a touch overtuned, but overtuned is Fun
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Yule Rat

Postby MightySheep » Mon Dec 23, 2024 2:34 pm

ye god forbid it actually be an good event u look forward to triggering
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Re: Game Development: Yule Rat

Postby Vladichka » Mon Dec 23, 2024 3:04 pm

Fostik wrote:
MightySheep wrote:whiners are total minority dont get misled


Indeed indeed, orca and whale meat lobbyists angry because everyone can get stats like them fr fr


idk about everyone, we started checking houses as soon as server rebooted and we couldn't get a single rat dungeon so far
it seems to be a very shitty lottery, and if it's exploitable by bots, that's even worse
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