Skrain wrote:DonVelD wrote:People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot
Why are you pretending like the people who did this actually spared people?
My crew did this. Why are you pretending literally all people who hat or die do it exclusively for trolling? There's profit to be had and not honouring that verbal contract would sew more distrust, liek how you're feeling about this. Still, good updoot.
Avu wrote:Maybe I'm a hobo that can't access the materials, maybe i'm a dedicated pacifist, maybe my religion forbids it, maybe I'm not allowed to touch wikis. The fact remains that essential information about security is hidden obscured or just plain wrong not to mention the systems being convoluted shit build on top of older even worse shit with tons of exceptions or retarded behaviours and a small group of people use it to rob, kill or destroy months of work of other players which inevitably drives those away. Not that any of you gives a flying fuck.
Damn that's a whole lot of your problem. Are you annoyed people are using their time and ingame resources for you? Ig I understand a little with people who actually know the number, but also all this is Jorb and Lorb's job. So yeah ig I care, but how much energy am I going to put into documenting a game with poor documentation, and an external wiki ran but a complete madman. I was thinking of writing a post on siege defence but now I feel already exhausted, anticipating the replies I'll get.
stickman wrote:just seems like the archery tower is not good enough to defend a siege. which is why I wanted to know if anyone has actually stopped a siege with a tower before... i am doubtful.
I have, but it was like 2 worlds ago, they put it drying in range of the tower so I just set it up and went to sleep lol. You could maybe try to overlap two? idk how they work exactly these days though. If they could smash a ram before it's move tot he wall, it becomes a hard counter though. Maybe you could line your walls with them and it could become a game of having the resources to build more towers vs the attackers doing sick laps around the village with the ram. haven combat and siege is so fucking weird.
Razzbane wrote:
Siege should be a tool to threaten other factions, not sprucecaps. Again solution is simple. Ban Snail's.
Sprucecaps should be allowed to kick each other's ass. I remember hermiting on Lunarius's island w11 and all the wild shit they did to fuck over thieves and traitors and none of it was actual combat or siege.