Game Development: Listed Wound

Announcements about major changes in Haven & Hearth.

Re: Game Development: Listed Wound

Postby Apocoreo » Mon Feb 03, 2025 7:23 pm

playing catchup

Skrain wrote:
DonVelD wrote:People will instantly die now instead of trading a hat for survival, but thats just the consequence, good updoot

Why are you pretending like the people who did this actually spared people?


My crew did this. Why are you pretending literally all people who hat or die do it exclusively for trolling? There's profit to be had and not honouring that verbal contract would sew more distrust, liek how you're feeling about this. Still, good updoot.

Avu wrote:Maybe I'm a hobo that can't access the materials, maybe i'm a dedicated pacifist, maybe my religion forbids it, maybe I'm not allowed to touch wikis. The fact remains that essential information about security is hidden obscured or just plain wrong not to mention the systems being convoluted shit build on top of older even worse shit with tons of exceptions or retarded behaviours and a small group of people use it to rob, kill or destroy months of work of other players which inevitably drives those away. Not that any of you gives a flying fuck.


Damn that's a whole lot of your problem. Are you annoyed people are using their time and ingame resources for you? Ig I understand a little with people who actually know the number, but also all this is Jorb and Lorb's job. So yeah ig I care, but how much energy am I going to put into documenting a game with poor documentation, and an external wiki ran but a complete madman. I was thinking of writing a post on siege defence but now I feel already exhausted, anticipating the replies I'll get.

stickman wrote:just seems like the archery tower is not good enough to defend a siege. which is why I wanted to know if anyone has actually stopped a siege with a tower before... i am doubtful.


I have, but it was like 2 worlds ago, they put it drying in range of the tower so I just set it up and went to sleep lol. You could maybe try to overlap two? idk how they work exactly these days though. If they could smash a ram before it's move tot he wall, it becomes a hard counter though. Maybe you could line your walls with them and it could become a game of having the resources to build more towers vs the attackers doing sick laps around the village with the ram. haven combat and siege is so fucking weird.

Razzbane wrote:
Siege should be a tool to threaten other factions, not sprucecaps. Again solution is simple. Ban Snail's.


Sprucecaps should be allowed to kick each other's ass. I remember hermiting on Lunarius's island w11 and all the wild shit they did to fuck over thieves and traitors and none of it was actual combat or siege.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Re: Game Development: Listed Wound

Postby Sephiron » Tue Feb 04, 2025 2:10 am

Dawidio123 wrote:
Sephiron wrote:"Hol on guys I gotta test how this mechanic works, lemme put up a thingpeace challenge rq"

This but unironically.
If you people think you deserve to have all that information then demand the devs to document the mechanics properly instead of patchnotes that don't specify those kinds of things. Other players have 0 obligation to provide a documentation on mechanics and I even think snail guys making guides and editing the wiki (even if it was 4 years ago, why should they keep updating it) is more than should be expected, dakkan claim safety guide is probably one of the best sources of information for a new player even being probably outdated by this point. Like, it's a wiki, you want accurate info on it then add it. This entitlement is honestly annoying when targeting other players instead of devs.

Don't talk to me about that. As a shitty wiki updater, who mostly just fixes grammar errors and adds photos, I'm not holding the PVP playerbase accountable for not updating the wiki. The same exact people who claim that the wiki isn't updated/is trash have literally never contributed to it even once.
And I don't understand the need to learn mechanics you will never/probably not use. If you've never been sieged or do siege before you will never know how archery towers work, you will find out once you have to use them. And just like everyone's first time doing anything you will probably not succeed, you're not going to, but you'll learn a little more for next time. I think that's partially the intended method of learning the game by the devs, it's why there are no real tutorials or official wiki
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Re: Game Development: Listed Wound

Postby Avu » Tue Feb 04, 2025 8:52 am

Yeah another match starts in half an hour anyway you can try again and again. One single failure is likely a critical failure and more likely than not results in a loss of a player. If that's intended devs are even less sane than I give them credit for.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: Listed Wound

Postby Kaios » Tue Feb 04, 2025 2:40 pm

I have regularly stated that jorb and loftar need better patch notes and/or a culmination of most recent updates and changes in relation to various mechanics such as combat.

My argument was mainly that the player claiming to be providing relevant and useful information by referencing some wiki notes they made years ago does in fact not matter at all. In most cases the information provided on the wiki ends up being incorrect in some way anyways either because it was improperly tested or the information is outdated.

A few years ago I started putting together a document that included all of the updates available on the forum in chronological order, with links, colour codes, and condensed highlights of the most important patch notes. I got around to 2020-2021 when I stopped working on it because I realized the devs have absolutely zero care and appreciation for the people that put time and effort into things like that.

I appreciate that there are people willing to spend their time updating the wiki but I made the decision awhile ago that I will not be wasting any more of my time to try and help unappreciative and silent devs and neither should any of you quite frankly.
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Re: Game Development: Listed Wound

Postby mvgulik » Wed Feb 05, 2025 9:24 am

Always fun to see the, kinda lame, improper or outdated data argument being used for whatever personal reasons/justifications.
(RoB-wiki is not there to support the Dev's. Neither did the Dev's support any game related wiki in any way, shape, or form.)

Data quality is a general and innate real world problem when it comes to relative large and/or fluid data collections.
... The multitude of high prices products that advertise to be a solution to this nicely reflects this.

Never mind trying to negate those data issues for a data collections that relies on (a limited number of regular) volunteers.


... O yea: SnuggleSnail RoB edits count so far: ... 15. :roll:
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Re: Game Development: Listed Wound

Postby Kaios » Wed Feb 05, 2025 1:41 pm

In fairness there probably would be more volunteers if the wiki was not managed by some weirdo with a superiority complex. You ever watched that Seinfeld episode with the soup nazi? You remind me of the soup nazi.

No wiki for you!
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Re: Game Development: Listed Wound

Postby Dawidio123 » Wed Feb 05, 2025 1:50 pm

Kaios wrote:In fairness there probably would be more volunteers if the wiki was not managed by some weirdo with a superiority complex. You ever watched that Seinfeld episode with the soup nazi? You remind me of the soup nazi.

No wiki for you!

Lol, actually a good take.
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Re: Game Development: Listed Wound

Postby Kiklington » Wed Feb 05, 2025 9:38 pm

mvgulik wrote:chatgpt ramblings

You can't even communicate like a person. Its not even a language barrier, your syntax and way of expressing yourself is fundamentally broken. Talking to you is like speaking with a grey alien and it's why nobody wants to work on the wiki with you. You're one of the most antisocial people I've ever met.
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Re: Game Development: Listed Wound

Postby dafels » Wed Feb 05, 2025 10:37 pm

It would be great if someone downloads, scrapes the whole wiki and makes an alternate wiki
(...to free it from his slimy hands)

I see it now why it would be so hard to contribute anything there when you know the maintainer of it is - deriving his imperious persona, behavior out of other people's work and contribution
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Re: Game Development: Listed Wound

Postby mvgulik » Thu Feb 06, 2025 6:01 am

Thanks for letting me know I'm right in my views.
If being deemed antisocial for having no tolerance for the intolerant. ... I'm fine with that.
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