Nightdawg wrote:
@OP Just lower your expectations to zero, and you won't get disappointed. Works for the rest of us.
There are only indirect facts, for example when they were stacking items in the inventory, they reworked stacks separately for each item by 5–10 per patch.This means that meat, clay, threads, seeds — these are independent entities in different parts of the code, each with its own script working independently.It's a critically high level of madness which allows one to assume any wild guesses about server architecture.