Game Development: Melon Support

Announcements about major changes in Haven & Hearth.

Re: Game Development: Melon Support

Postby springyb » Thu Mar 05, 2026 11:21 pm

The minimap improvements are very clean
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Re: Game Development: Melon Support

Postby surfpen1 » Fri Mar 06, 2026 4:35 am

Hovering the cursor over the minimap's wetland terrains does not identify them. I tested two of the three, but I forget if it was Bog and Swamp or Bog and Fen. :shock:

The realm chat is buzzing with talk of the search for watermelon seeds and wild gourds.
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Re: Game Development: Melon Support

Postby blinx » Fri Mar 06, 2026 4:16 pm

New crop is p cool, bigger oven is v cook, 5/10 cool update.
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Re: Game Development: Melon Support

Postby dUmbins » Fri Mar 06, 2026 7:38 pm

sMartins wrote:
sabinati wrote:A WATERMELLON?!


Image

Why do you love the desert so much, you may ask?

Because it's clean.

It was written, then.
I have crabs.
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Re: Game Development: Melon Support

Postby sMartins » Sun Mar 08, 2026 2:43 pm

Make friends with the other crabs or try to escape the bucket.
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Re: Game Development: Melon Support

Postby reqvaa » Mon Mar 09, 2026 9:49 am

i was too slow, and this is retarded, but ..

Mellons support, brA!
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Re: Game Development: Melon Support

Postby Robben_DuMarsch » Tue Mar 10, 2026 1:02 am

Haven has so much fucking content.
These patches have been great, and I appreciate them.
But I can't help but think that Haven's missing ingredient is a way to enjoy that content on consistent appropriately apportioned cycles, like PoE leagues, Rust wipes, and Ark: Survival wipes, etc.

I think you need to crank the in-game timers to be longer, rather than shorter, to do two things:
1) Slow down arrival of "endgame."
2) Make Haven less exhausting to play "competitively."

If timers are slower, and wipes are shorter, we'll get closer to the magic zone I'm hoping we'll hit: One in which you can play Haven consistently without the mega population crashes that persist for the majority of each world.

My hope, if not theory, is that if Haven maintains a certain activity baseline with less cyclic downtime, people will consistently have new villages to join and people to play with, which may produce more organic growth. The hope is that it then snowballs.
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Re: Game Development: Melon Support

Postby Mysia » Tue Mar 10, 2026 2:31 am

Robben_DuMarsch wrote:Haven has so much fucking content.
These patches have been great, and I appreciate them.
But I can't help but think that Haven's missing ingredient is a way to enjoy that content on consistent appropriately apportioned cycles, like PoE leagues, Rust wipes, and Ark: Survival wipes, etc.

I think you need to crank the in-game timers to be longer, rather than shorter, to do two things:
1) Slow down arrival of "endgame."
2) Make Haven less exhausting to play "competitively."

If timers are slower, and wipes are shorter, we'll get closer to the magic zone I'm hoping we'll hit: One in which you can play Haven consistently without the mega population crashes that persist for the majority of each world.

My hope, if not theory, is that if Haven maintains a certain activity baseline with less cyclic downtime, people will consistently have new villages to join and people to play with, which may produce more organic growth. The hope is that it then snowballs.

hell nah. maybe eake a second world for homos that has .25x timer and they can play together xD im not waiting 43 days for my tar kilns to finish . shorter wipes??? how short maybe i am curious what u think is good idk personally

that being said i understand what you are saying. for many years now, i cannot get into videogames. I want something i can sink thousands of hours into, but after playing for maybe 20-50 i can see the whole game through. i have not completed everything yet, but i know the whole path to the end and what the end entails, and i realize i am just wasting my time, i have already done the bulk of the progressive dopamine rush i can get out of it. sucks tbh because i want to get into something but i just dgaf ;_;
i almost did it with haven the other day but shiet i got right back into it idk we'll see how long for.

but for sure in big village i can imagine. more wipe maybe, longer timer pls no i rly love it when i come back and it faster <333333
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Re: Game Development: Melon Support

Postby Robben_DuMarsch » Tue Mar 10, 2026 5:07 am

Mysia wrote:hell nah. maybe eake a second world for homos that has .25x timer and they can play together xD im not waiting 43 days for my tar kilns to finish . shorter wipes??? how short maybe i am curious what u think is good idk personally

that being said i understand what you are saying. for many years now, i cannot get into videogames. I want something i can sink thousands of hours into, but after playing for maybe 20-50 i can see the whole game through. i have not completed everything yet, but i know the whole path to the end and what the end entails, and i realize i am just wasting my time, i have already done the bulk of the progressive dopamine rush i can get out of it. sucks tbh because i want to get into something but i just dgaf ;_;
i almost did it with haven the other day but shiet i got right back into it idk we'll see how long for.

but for sure in big village i can imagine. more wipe maybe, longer timer pls no i rly love it when i come back and it faster <333333


This is a fair perspective.
From my position, I've played the game enough that I know how to hit all the major timegates with even a moderate sized group of players. But I always know that there are other things I could put my time into that will help progression while I wait for that timegate.

It's true that other players who are learning - or relearning - the game, often feel stuck on the timegates.
I could see someone trying to grind to bronze for the first time learn that they need to make coal to alloy the tin and copper, then get disheartened when they need to wait a full IRL week for the coal in their tar kiln to burn if it were a x0.5 server. Especially if those players are people like you, who prefer to be able to fully immerse their considerable time into a game and not feel like they are being arbitrarily held back by time gates.

I'm not sure if there's a perfect solution to this - But I imagine that certain time gates being slowed (like minehole timegates) could sufficiently slow things down enough while others could remain fast, as you prefer.
For example, I can't immediately imagine what negative consequences would exist with 0.5 speed minehole (trees, crop growth, i.e. core spiral inputs) but 1.5 speed tar kiln would cause for progression loops, if any.
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Re: Game Development: Melon Support

Postby sMartins » Tue Mar 10, 2026 7:10 am

Image

Add the holy grail
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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