vatas wrote:In case anyone is Out-of-the-Loop on why the concept of "rage-less fighter" is considered such an issue: they basically introduce a major "free-rider problem" into PvP.
Because of unchanged core mechanics, it's kind of important (or outright necessary) to gain aggro on every target (that isn't explicitly a friend/ally) and this means people can insert themselves into a fight without Rage, as opponents will simply initiate the combat relation(s) for them.
"Just don't aggro everyone then, isn't that obvious?" Problem is, there's absolutely zero indication on whether someone has rage or not. You're basically asking people to not fight, or blindly guess.
This would be bad enough, but let us take a look at why people don't want to buy Rage. (Spoiler alert: it's not the 50k LP cost.)
Rage has a massive opportunity cost by permanently "cursing" the character with "can't walk through a Heavy Gate while in combat, even if it's just PvE" - while a "Rageless fighter" can run through even while in combat with other players!
as a silver lining, nidbanes cannot be sent on behalf of rageless characters, though most people seem to think that nidbanes are worthless opponents anyways. i would rather that there be 2 kinds of gates than to make taking rage a fools errand or the strict domain of some alt.