Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pfefferbench

Postby Zachary09 » Thu Jun 25, 2026 5:03 pm

Please fix mound beds, 2-3 days for 24 mulch is criminal (yes i had to feed my mound beds 24 mulch each)

Robben_DuMarsch wrote:When is your mmo coming out, Snail?

Bump
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Re: Game Development: Pfefferbench

Postby SpaceDolphin » Fri Jun 26, 2026 2:28 am

[quote="jorb"] Reworked "Mound Bed"

more like broke it , I've always planned VERY carefully for winter with my mound beds and have NEVER had them break during winter, but with this update it is either a crazy bug where all my cops died , or it was neglected to tell us that the update EXTREAMLY shortened the time it takes for them to break.

if they want people to play their game, this crappy update is not it
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Re: Game Development: Pfefferbench

Postby SpaceDolphin » Fri Jun 26, 2026 2:29 am

Zachary09 wrote:Please fix mound beds, 2-3 days for 24 mulch is criminal (yes i had to feed my mound beds 24 mulch each)

Robben_DuMarsch wrote:When is your mmo coming out, Snail?

Bump



glad to see this is a problem everyone is having
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Re: Game Development: Pfefferbench

Postby Frogg » Fri Jun 26, 2026 3:19 am

Mound Beds should be removed. I wish I was still playing. Some players are experiencing the hardships of winter, unprepared and completely unscripted. Absolute cinema gameplay that will be remembered for the rest of their lives. This is what winter was supposed to be like.
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Re: Game Development: Pfefferbench

Postby vatas » Fri Jun 26, 2026 4:47 am

My personal opinion is that (active) claims should just automatically prevent Winter effects within their area* but anyone currently having Mound Bed problems should try adding water to them as well (at least one poster claimed this works, and the patch notes do specify "water/mulch" - not sure if Jorb somehow thought it was a good idea to allow brute-forcing with Mulch only, because that's such an obvious trap for people to just click Mulch into a Mound Bed until it reactivates and think that the crazy amount is deliberate choice or a bug.)

*inb4 Snail starts ranting about how Winter should be removed/never been added, Jorb sees it, declares "cacophony" and nothing gets changed. Also, you could add an OPT-OUT system for larpers (ie. the "delete winter" can be toggled, but ALWAYS defaults to "yes, delete".)
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Re: Game Development: Pfefferbench

Postby mvgulik » Fri Jun 26, 2026 9:26 am

Don't forget that mound beds, other than to keep winter effects at bay, are also a nice way to grown flowers ... while maintaining the flower quality (sufficient farming points assumed ofc).
Sure. You also can also use garden pots for this ... but only up to a point. Like not when you find/got flowers that are way above your current Garden_Pot/Water/Mulch set.
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Re: Game Development: Pfefferbench

Postby SnuggleSnail » Fri Jun 26, 2026 10:18 am

vatas wrote:*inb4 Snail starts ranting about how Winter should be removed/never been added, Jorb sees it, declares "cacophony"



...You think jorb is reading page 9?
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Re: Game Development: Pfefferbench

Postby 524u » Fri Jun 26, 2026 1:33 pm

Winter is so boring so they added mound beds to farm even during winter
B)
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Re: Game Development: Pfefferbench

Postby demetharkey » Fri Jun 26, 2026 4:07 pm

fix mound beds. why have you changed it anyways?
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Re: Game Development: Pfefferbench

Postby dUmbins » Fri Jun 26, 2026 4:38 pm

Sounding off in strong agreement to the issues facing ‘Mound Beds’. All my favorite mounds have been severely pounded by this recent change!
I am considering a more sustainable solution such as greenhouses, but I am not some wealthy coastal elite who can afford such material expenses just to maintain my meagre agrarian livelihood! Let there be no greater love than does exist between a man and the free soil upon which he has laid his sacred claim!
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