dooomeik wrote:What about the speed of the game - is it gonna be deafult as in W16 or sped up as in w16.1? Ngl, not enjoying dying silmoths throughout the night... Speeding up the game slightly mighe be a good idea, but as in w16.1 was just too much work for solo/duo players. Waking up and have sht ton of work in game to do before going to irl work, comming back and there is shit ton of work in game again.... Previous world let you enjoy the game just by few hours a day, w16.1 makes you grind all the time if you dont play in village
90% of the time the speed-up was a neutral or even a positive thing, but silk and steel were indeed massive pain points. If those were addressed, people probably wouldn't mind sped up in-game time.
Different idea but related: increase both the base study time AND base LP on curios by X percent. This means you should get same LP per unit of time, but need to craft less curiosities. For example if it was 100 percent (ie. doubled) then you could craft half the curios you normally would, but still gain the same amount of LP.

