Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby magnet » Thu Nov 20, 2025 3:29 am

kabuto202 wrote: I guess asking for a customizable combat bot in Val to test out niche combat scenarios is "melting down over PvP".


to all the PvP Greifoids in this thread, dont let this guy sour my genius idea. imagine scrapping with skeletal hearthlings in Valhalla
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Re: Prelude: World 16.1

Postby kabuto202 » Thu Nov 20, 2025 4:02 am

magnet wrote:
imagine

Careful luv, that's a big ask for them.
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Re: Prelude: World 16.1

Postby Schwarzvald » Thu Nov 20, 2025 4:13 am

Rebs wrote:I simply do not believe you.
New world enjoyment due to everyone being at an even level initially and why everyone loves it has been covered in this thread already.

Why are you bringing faith into this topic? You don’t believe what? The numbers the first few days going from potentially 900-1200 people, to less than 200 in typically three-six months every single world, with the majority of players left over being PvErs?

Sounds like the biggest hang up in this thread is that a lot of you simply don’t enjoy haven at all and only exist for a single niche mechanic, and simply cannot comprehend that anyone else does enjoy the game as it is.
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Re: Prelude: World 16.1

Postby SnuggleSnail » Thu Nov 20, 2025 4:26 am

The way people feel probably matters a lot more than reality, but from the POV of a consistently top 5 village nerd the biggest power gap between us and everybody else is early world. Pre-b12 combat is very low skill, but realistically it's usually us with 100-200 stats 10v1ing people who don't decided to make leather backpacks instead of armor and don't have zigzag yet.

The later in the world it is the closer to fair it is, typically
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Re: Prelude: World 16.1

Postby TemuFighter » Thu Nov 20, 2025 5:50 am

yeah for sure the 10-50 difference is way closer than the 50-2000 difference :roll:

We need stats on what % of players wield b12s at any point in the world
My guess is less than 20
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Re: Prelude: World 16.1

Postby Zephroze » Thu Nov 20, 2025 6:51 am

TemuFighter wrote:yeah for sure the 10-50 difference is way closer than the 50-2000 difference :roll:

We need stats on what % of players wield b12s at any point in the world
My guess is less than 20


When you consider that steel is just iron + time it's about as difficult as silk to get a b12. In w15 my whole squad brought one each just for punching through a chasm conch.
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Re: Prelude: World 16.1

Postby Maid » Thu Nov 20, 2025 8:18 am

SnuggleSnail wrote:Like a submission fetish or something.

>.<
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Re: Prelude: World 16.1

Postby RastStar22 » Thu Nov 20, 2025 10:36 am

Rebs wrote:
You cannot like world resets and early world and also want a private server its contradicting.


And why not, I play every world in the same way, enjoying the beginning of the game, the start of the world, entering the first minutes of the wipe, and playing all my free time. I don't like PvP and if it didn't exist, nothing would change much for me in the game, except that I had to run away from angry guys or lie down. I play H&H because I like the idea, I like the pvE mechanics of the game. If the game had a private server, I would play with the same pleasure, I would also build my village with a couple of my friends who are not interested in pvp.
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Re: Prelude: World 16.1

Postby TemuWarrior » Thu Nov 20, 2025 10:47 am

RastStar22 wrote:I like the pvE mechanics of the game


???

the game doesn't have pve mechanics, the fuck you write about
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Re: Prelude: World 16.1

Postby RastStar22 » Thu Nov 20, 2025 10:59 am

TemuWarrior wrote:
RastStar22 wrote:I like the pvE mechanics of the game


???

the game doesn't have pve mechanics, the fuck you write about


I write about the garden and building houses, about digging in the mine, about what seems to be in PvE dungeons with my friendly neighbors. About fishing, about sailing on a boat to the neighboring mainland to collect garlic. I am talking about such things
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