Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.

Re: Game Development: Paving the Way

Postby Sevenless » Tue Sep 15, 2015 5:33 am

Huh... "useless dreamcatchers" my ass. My shitty Q10 made one I've been carrying with me since I made my first hearth fire gave me a Q20 dream XD

Unless they never give more dreams or something.
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Re: Game Development: Paving the Way

Postby Lunarius_Haberdash » Tue Sep 15, 2015 6:45 am

Can we "pave" with Hay? That was something I loved in Salem I'd love to see ported across, the way one paved with clay was pretty awesome as well.
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Re: Game Development: Paving the Way

Postby Haba » Tue Sep 15, 2015 6:48 am

CHANGE THE PAVEMENT TILE BACK TO WHAT IT WAS NOW!

Don't make us go Surströmming on your asses, faggots.
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Re: Game Development: Paving the Way

Postby MagicManICT » Tue Sep 15, 2015 7:01 am

Sevenless wrote:Huh... "useless dreamcatchers" my ass. My shitty Q10 made one I've been carrying with me since I made my first hearth fire gave me a Q20 dream XD


Nice unexpected surprise here. Maybe current looms will work properly? Might be worth testing them just to make sure they aren't total crap.
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Re: Game Development: Paving the Way

Postby spectacle » Tue Sep 15, 2015 7:06 am

jorb wrote:I really do apologize if this messed with your bases, but we cannot spend too much time attempting to retcon unfortunate sideeffects by means of various temporary adhoc nonsense, or we will never get anywhere.

How about changing the Gneiss paving texture to the old stone paving? Not completely authentic, but will keep our settlements looking the same as they were.

Nice work on the output ratio skills. It seems like mining is no longer unskilled labour. :D
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Re: Game Development: Paving the Way

Postby MagicManICT » Tue Sep 15, 2015 7:11 am

spectacle wrote:Nice work on the output ratio skills. It seems like mining is no longer unskilled labour. :D


Probably why the skills cost so much. Murder never cost that much.
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Re: Game Development: Paving the Way

Postby hazzor » Tue Sep 15, 2015 7:15 am

Image
come on... really? from nice to garbage, that's rough.
Oh boy, here I go cheesemaking again...
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Re: Game Development: Paving the Way

Postby FerrousToast » Tue Sep 15, 2015 7:20 am

matsaucem wrote:Before this patch when harvesting carrots with the white spots I would get 1 carrot and 10 seeds. I bought plant lore and now only get 12 seeds; Is this loss a bug or intended?

can someone please answer this? same here
Image
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Re: Game Development: Paving the Way

Postby hazzor » Tue Sep 15, 2015 7:28 am

FerrousToast wrote:
matsaucem wrote:Before this patch when harvesting carrots with the white spots I would get 1 carrot and 10 seeds. I bought plant lore and now only get 12 seeds; Is this loss a bug or intended?

can someone please answer this? same here

with both of the skills I just got 14 seeds, that is indeed shite, hopefully just an oversight
Oh boy, here I go cheesemaking again...
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Re: Game Development: Paving the Way

Postby alioli » Tue Sep 15, 2015 8:16 am

the gneiss stone looks fine tbh - just not when you cover the ground with it
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