jorb wrote:One per day, indeed.
wait, day, as in game time day or real life day?
jorb wrote:One per day, indeed.
jorb wrote:One per day, indeed.
Lunarius_Haberdash wrote:MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.
Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.
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In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.
Xcom wrote:Most good things last only a short time
jorb wrote:One per day, indeed.
jorb wrote:One per day, indeed.
jorb wrote:And yet strangely this is me being merciful.
Gabula wrote:I think it's because there's no end-game goal. Take a look at Travian, in that game an event starts after the "world" has been active for a few months, in which the players rush to defeat an NPC faction, take an item from their villages and build a "World Wonder". When a faction completes a World Wonder, they win that world and the world resets and start over anew. I think Haven could use a similar mechanic.
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