Game Development: Convenient Salve

Announcements about major changes in Haven & Hearth.

Re: Game Development: Convenient Salve

Postby Bearcub » Wed Mar 16, 2016 2:00 pm

jorb wrote:
trambit wrote:Unlocking Hartshorn did precisely jack for me...can anyone tell me what else you need to make the salve?


Yarrow and linseed oil.


Good to know :)
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Re: Game Development: Convenient Salve

Postby earllohst » Wed Mar 16, 2016 2:09 pm

This is the way to go yeah those who have time but less money can play as usual but those with money but not enough time can cope up now. Great concept. :)
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Re: Game Development: Convenient Salve

Postby ErdTod » Wed Mar 16, 2016 2:27 pm

I think sub update is good.

The game was not free but everyone's equal - lots of whining (from me including)
Game now is free, but has something to pay for - lots of whining.

Moral: no matter what Jorbtar will do with payment model, there will alwyas be people to whone about it. Guys, get a job and but that subscription! (Me including)
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Re: Game Development: Convenient Salve

Postby LadyV » Wed Mar 16, 2016 2:34 pm

jorb wrote:
trambit wrote:Unlocking Hartshorn did precisely jack for me...can anyone tell me what else you need to make the salve?


Yarrow and linseed oil.


:lol:

Oh Jorb that wicked humor of yours. :D
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Re: Game Development: Convenient Salve

Postby Elassaria » Wed Mar 16, 2016 3:10 pm

I like the change.
Give them money and save time - this is really nice and fair, I think.
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Re: Game Development: Convenient Salve

Postby Bearcub » Wed Mar 16, 2016 3:25 pm

Sad that in the end hartshorn salve doesn't cure "severe mauling"(it's almost 4 antlers for a portion) but only transfers it to the blunt trauma (still the whole injure so seems the q is unnecessary). Healing 49ish wound would take a while...
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Re: Game Development: Convenient Salve

Postby NovaQ » Wed Mar 16, 2016 5:06 pm

J&L! About horse, you forgot animate something very important if you know what I mean :D

Image
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Re: Game Development: Convenient Salve

Postby jorb » Wed Mar 16, 2016 5:07 pm

NovaQ wrote:J&L! About horse, you forgot animate something very important if you know what I mean :D


No? The fuckanim is in its proper place, I believe.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Convenient Salve

Postby NovaQ » Wed Mar 16, 2016 5:21 pm

We introduced 2 mares into the pen. We watch 2-3 min, ater that my frand say that mare's are already with calf (they were 2 fresh tamed mare's btw)
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Re: Game Development: Convenient Salve

Postby VDZ » Wed Mar 16, 2016 5:46 pm

ErdTod wrote:Moral: no matter what Jorbtar will do with payment model, there will alwyas be people to whone about it. Guys, get a job and but that subscription! (Me including)


I have a subscription, had one since the start of the world, but I still disagree with the change. I felt this back when the 30% bonus LP was introduced but refrained from complaining because the reception was so positive, but with each "time-saving" change Haven gets closer to pay-to-win, and I fear that if it continues further into this direction it will harm the influx of new players.

As noted before, time is very valuable in Haven. Though it may not immediately be obvious, when things take less time it frees up time for other tasks, causing you to progress faster, which means you will have better skills, stats and quality items than players progressing at a slower rate, and this in turn affects others through PvP, trade and other interactions in which free players just can't catch up. This will discourage free players, as they are indirectly screwed over by such changes. They are literally wasting their time as subscribers can do certain twice as fast, meaning the value of their labor for the same tasks is reduced by half. (For a more obvious example, imagine how the value of steel would drop if it took only 26 hours to make.)

I agree with some others in this thread that subscriber benefits should mostly not affect the main gameplay. Give us monthly exclusive hats, make Valhalla subscriber-only, give us a free non-tradeable sketchbook page bi-weekly, create a Valhalla-like sandbox area where you can temporarily construct stuff for free just to see what it would look like, and so on. There are plenty of ways to provide incentives to subscribe without disadvantaging free players.

Delamore wrote:I was always under the impression that pay to win was used to describe cashshop like elements where money could be continually sunk to get bonuses over other players, not to describe premium/subscription systems
P2W as a term to describe F2P games that let you buy ingame stuff.


Pay to win is any system in which free players cannot reasonably compete with paying players. Some systems can be 'more pay to win' than others by allowing you to out-pay others, but any system in which you inevitably lose unless you pay is pay to win.
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