jorb wrote:dzielny_wojownik wrote:rip sword combat, it will be b12s all over now
Why?
Because the skills that require a sword + shield are pretty lackluster in my opinion. Shield up isn't really a must have, sting pretty much appears to suck, and parry isn't great (if that even requires a sword on the test realm?).
With the combat on live the best defense move is parry, it blocks any move that MC is able to do, and as you know requires a sword. Likewise, shield up blocking 3 colors (mostly just the red + yellow) took care of everything else in case you decided to hunt, or wanted to be lazy about color defense. Making a build that didn't rely on parry wasn't really possible. Yield ground / quick dodge looked like it might have been decent, but then you realize that the opponents parry will just remove your yield ground if you try to do anything to break their defense etc etc.. You could have probably upped the card choices to 6 on live and reworked / added a few skills and see what that would have been like x]
What will happen with the test server combat is that players will gravitate towards the weapons that allow them to deal the most damage, which of course is b12's, unless you happen to better define the trade off for using swords vs b12s.