Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby Zeler » Wed Sep 28, 2016 7:50 pm

You are chasing players faster when you queue up attack against them. Tested.
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Re: Game Development: Dust & Mud

Postby kemil88 » Wed Sep 28, 2016 8:13 pm

I would like to see the exact same combat style of Salem, this one is too weird!
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Re: Game Development: Dust & Mud

Postby Redlaw » Wed Sep 28, 2016 9:13 pm

ooo this cave dust keeps getting bigger more I stack it lol.
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 9:22 pm

Redlaw wrote:ooo this cave dust keeps getting bigger more I stack it lol.


Stacks grows, and LP is not sum of the single stack, also i'm getting different weight of dust while mining... may like it :p i'll tell when i've 0.5 kg.
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Re: Game Development: Dust & Mud

Postby Redlaw » Wed Sep 28, 2016 9:23 pm

I have a stack if 34 G atm. over 700 LP to and rising.
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 9:27 pm

new salad is pretty good too

viewtopic.php?f=42&t=42419&start=60
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Re: Game Development: Dust & Mud

Postby Redlaw » Wed Sep 28, 2016 9:45 pm

Image

Not bad once you get a full stack.
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 10:06 pm

Redlaw wrote:Image

Not bad once you get a full stack.


Still we have to know study time, i guess is 8 or 24 hours, in line with other mining stuff. Something like cat gold, a bit better i think.
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Re: Game Development: Dust & Mud

Postby Jesus_Smith_Nandez » Wed Sep 28, 2016 10:50 pm

It still says weight is dependant on weapon quality on MC attacks
HnH Videos
God bless
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Re: Game Development: Dust & Mud

Postby Redlaw » Thu Sep 29, 2016 12:06 am

Should cave dust show what it is when its in a bucket? Guessing there is a issue with barrels not checked.
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