Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hairy Mallard

Postby loftar » Thu Dec 15, 2016 2:35 am

fallout wrote:Cannot split logs into sticks with an axe on the toolbelt

Works perfectly well for me.
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Re: Game Development: Hairy Mallard

Postby fallout » Thu Dec 15, 2016 2:52 am

loftar wrote:
fallout wrote:Cannot split logs into sticks with an axe on the toolbelt

Works perfectly well for me.

Had full tsacks :lol: Now understanding the mechanics. On another note, switching from a pair of travelers sacks to a sword a shield is not quite doable, It seems to only switch out the left hand so equipping a shield replaces your sword instead of the second/right Tsack EDIT:and only if you use two hotkey slots for both your sword and shield which is also :(
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Re: Game Development: Hairy Mallard

Postby sMartins » Thu Dec 15, 2016 2:58 am

Keep going with the good stuff :D .

P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: Hairy Mallard

Postby Beezer12Washingbeard » Thu Dec 15, 2016 3:09 am

Sweet, now I can have a mohawk like irl, aw yissssss
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Re: Game Development: Hairy Mallard

Postby loftar » Thu Dec 15, 2016 4:09 am

sMartins wrote:P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...

Then again, you can simply leave the other slot in the belt empty.
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Re: Game Development: Hairy Mallard

Postby sMartins » Thu Dec 15, 2016 4:25 am

loftar wrote:Then again, you can simply leave the other slot in the belt empty.


Yeah i'm doing in that way...I'm maniacal on these things :D , it freaks me out that doesn't match the in-game item size....i will get over it.
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Re: Game Development: Hairy Mallard

Postby Redlaw » Thu Dec 15, 2016 4:32 am

Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
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Re: Game Development: Hairy Mallard

Postby t1jesusman » Thu Dec 15, 2016 5:47 am

Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.


couldn't find a boar badger or attack an fox or ant hill?
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Re: Game Development: Hairy Mallard

Postby Redlaw » Thu Dec 15, 2016 6:25 am

t1jesusman wrote:
Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.


couldn't find a boar badger or attack an fox or ant hill?


Naa used a bear did not take long. Just picked it up and moved it into my claim before stripping it, it did unlock a few things ween i checked scents, so I am thinking this as 100% win. So long as no one busts into my claim gets the scent and uses my alt to kill me I am fine.
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Re: Game Development: Hairy Mallard

Postby StaggerNight » Thu Dec 15, 2016 8:46 am

This update is sweet, but may i ask for a hotkey button to switch out toolbelt tool with current held tool? Make only work for one hand or something like that?
Animator - I guess

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