Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby Muffet » Thu Apr 27, 2017 12:46 am

jorb wrote:Ok, we're removing the curio melding mechanic to brood it over. We've reduced the effect, but otherwise you may keep whatever curios you managed to meld as a thank you for doing science.


Nooo... add a limit of 10 for now and would save the headache of stacking a fuckload of it at once
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Re: Game Development: Runs Like Wind

Postby CerberusXIII » Thu Apr 27, 2017 12:47 am

add at least a limit but dont remove it :( i liked it
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Re: Game Development: Runs Like Wind

Postby viznew » Thu Apr 27, 2017 12:48 am

thay working on it may not be gone that long takes time to change things (prob)
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Re: Game Development: Runs Like Wind

Postby RedSkies » Thu Apr 27, 2017 12:49 am

Before:
Image
After:
Image

(10, 80q ivory figurines)

Just in case anyone was curious how hard they nerfed the gains.
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Re: Game Development: Runs Like Wind

Postby Kaios » Thu Apr 27, 2017 12:51 am

springyb wrote:
Kaios wrote:I don't understand why you wouldn't just re-implement that wear system for curiosities instead


Because it wasn't optional and caused a lot of players to log in to find themselves at negative exp with garbage LP gains to show for it.

The melding thing should be fine it just needs a cap lol.


If they combined both it would be optional because you'd have to meld to add more cycles
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Re: Game Development: Runs Like Wind

Postby eliminator » Thu Apr 27, 2017 12:52 am

RedSkies wrote:(10, 80q ivory figurines)

Image
Here is mine (x11)

(I'd rather have them separated tbh)
Last edited by eliminator on Thu Apr 27, 2017 12:58 am, edited 2 times in total.
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Re: Game Development: Runs Like Wind

Postby Muffet » Thu Apr 27, 2017 12:56 am

To be honest, just reroll for before the patch, the melded curious is way worse than just studying them separatedly, it makes it look like a fuck you not a thank you
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Re: Game Development: Runs Like Wind

Postby apoc254 » Thu Apr 27, 2017 1:01 am

The proper fix to this patch is to have icicle never respawn. ¦]
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Re: Game Development: Runs Like Wind

Postby CerberusXIII » Thu Apr 27, 2017 1:06 am

This patch is like a bad Christmas evening:
You open your present to find a super awesome science experiment kit, you're about to unbox it but suddenly your parents notice its for age 12+ and you're only 8 years old. So they take it away from you and tell you they have to think about it if its suitable for you... (at least they left you the gift wrapping!) So all you have left are those Christmas sweaters your aunt bought for you :(
Last edited by CerberusXIII on Thu Apr 27, 2017 1:10 am, edited 1 time in total.
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Re: Game Development: Runs Like Wind

Postby maze » Thu Apr 27, 2017 1:10 am

apoc254 wrote:The proper fix to this patch is to have icicle never respawn. ¦]

LOL!......
o god...
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